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gamedev:textureproperties:transparency_multiplier

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gamedev:textureproperties:transparency_multiplier [2019/05/08 20:13] dragonlordgamedev:textureproperties:transparency_multiplier [2019/05/09 08:40] – created dragonlord
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-{{tag>dragengine graphic skin texture transparency}}+{{tag>graphic skin texture transparency}}
 <WRAP youarehere> <WRAP youarehere>
 [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.multiplier** [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.multiplier**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: transparency.multiplier ====== 
-====== Summary ====== + 
-</WRAP> +Defines the multiplier for the transparency texture property
-<WRAP boxcontent> +
-|Texture Property Name|transparency.multiplier| +
-|Description|Defines the multiplier for the transparency texture property|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 to 1| |Data Range|0 to 1|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:transparency|transparency]]| |Linked Properties|[[gamedev:textureproperties:transparency|transparency]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **transparency.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:transparency|transparency]]** texture property. This allows to modify the transparency without changing the **[[gamedev:textureproperties:transparency|transparency]]** texture property itself. Typically this is done using a [[gamedev:renderables|renderable]] for example to fade out objects no matter the complexity of their transparency values. The **transparency.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:transparency|transparency]]** texture property. This allows to modify the transparency without changing the **[[gamedev:textureproperties:transparency|transparency]]** texture property itself. Typically this is done using a [[gamedev:renderables|renderable]] for example to fade out objects no matter the complexity of their transparency values.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
 <WRAP center box 420px> <WRAP center box 420px>
gamedev/textureproperties/transparency_multiplier.txt · Last modified: 2019/05/24 23:43 by dragonlord