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gamedev:textureproperties:transparency_multiplier

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gamedev:textureproperties:transparency_multiplier [2019/05/09 08:40] – removed dragonlordgamedev:textureproperties:transparency_multiplier [2019/05/09 08:40] – created dragonlord
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 +{{tag>graphic skin texture transparency}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.multiplier**
 +</WRAP>
  
 +====== Skin Texture Property: transparency.multiplier ======
 +
 +Defines the multiplier for the transparency texture property.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|0 to 1|
 +|Default Value|1|
 +|Affected Modules|Graphic|
 +|Linked Properties|[[gamedev:textureproperties:transparency|transparency]]|
 +
 +====== Description ======
 +
 +The **transparency.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:transparency|transparency]]** texture property. This allows to modify the transparency without changing the **[[gamedev:textureproperties:transparency|transparency]]** texture property itself. Typically this is done using a [[gamedev:renderables|renderable]] for example to fade out objects no matter the complexity of their transparency values.
 +
 +The value is typically a single component value with the data in the range from 0 to 1.
 +
 +The default value for this texture property is 1.
 +
 +====== Examples ======
 +
 +<WRAP center 100%>
 +<WRAP center box 420px>
 +{{ :gamedev:textureproperties:transparency.png |Transparent glass material}}
 +<WRAP centeralign>Transparent glass material. Example of a fully transparent material. This glass uses 4% transparency hence 0.04 for the transparency texture property.</WRAP>
 +</WRAP>
 +</WRAP>
gamedev/textureproperties/transparency_multiplier.txt · Last modified: 2019/05/24 23:43 by dragonlord