User Tools

Site Tools


gamedev:textureproperties:transparency_type

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
gamedev:textureproperties:transparency_type [2012/12/01 18:11] dragonlordgamedev:textureproperties:transparency_type [2012/12/01 18:35] dragonlord
Line 8: Line 8:
 <WRAP boxcontent> <WRAP boxcontent>
 |Texture Property Name|transparency.type| |Texture Property Name|transparency.type|
 +|Description|Defines if a material is fully transparent or masked transparent|
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 (masked) or 1 (fully transparent)| |Data Range|0 (masked) or 1 (fully transparent)|
 |Default Value|0 (masked)| |Default Value|0 (masked)|
-|Graphic Module|Defines if a material is fully transparent or masked transparent+|Affected Module|Graphic
-|Physics Module|No effect| +|Linked Properties|[[gamedev:textureproperties:transparency|transparency]]|
-|Audio Module|No effect|+
 </WRAP> </WRAP>
  
-====== Graphic Module ======+====== Description ======
 The **transparency.type** texture property is linked with the **[[gamedev:textureproperties:transparency|transparency]]** texture property. It defines if a texture is fully transparent or masked transparent. See the  The **transparency.type** texture property is linked with the **[[gamedev:textureproperties:transparency|transparency]]** texture property. It defines if a texture is fully transparent or masked transparent. See the 
 **[[gamedev:textureproperties:transparency|transparency]]** for a detailed explanation. **[[gamedev:textureproperties:transparency|transparency]]** for a detailed explanation.
Line 23: Line 23:
  
 The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material. The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material.
- 
-====== Physics Module ====== 
-This texture property does not effect Physics Modules. 
- 
-====== Audio Module ====== 
-This texture property does not effect Audio Modules. 
  
 ====== Examples ====== ====== Examples ======
 ( TODO: example image ) ( TODO: example image )
gamedev/textureproperties/transparency_type.txt · Last modified: 2019/05/24 23:43 by dragonlord