gamedev:textureproperties:transparency_type
                
                                                            
                    
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | 
| gamedev:textureproperties:transparency_type [2012/12/01 18:35]  –  dragonlord | gamedev:textureproperties:transparency_type [2019/05/24 23:43] (current)  – ↷ Links adapted because of a move operation dragonlord | 
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| <WRAP youarehere> | <WRAP youarehere> | 
| [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.type** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.type** | 
| </WRAP> | </WRAP> | 
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| ====== Examples ====== | ====== Examples ====== | 
| ( TODO: example image ) | <WRAP center 100%>  | 
|   | <WRAP center box 420px>  | 
|   | {{ :gamedev:textureproperties:transparency.png |Transparent glass material}}  | 
|   | <WRAP centeralign>Transparent glass material. Example of a fully transparent material. This glass uses 4% transparency hence 0.04 for the transparency texture property.</WRAP>  | 
|   | </WRAP>  | 
|   | </WRAP> | 
                     
                                     
                gamedev/textureproperties/transparency_type.1354386957.txt.gz · Last modified: 2012/12/01 18:35 by dragonlord