[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **transparency.type** ====== Summary ====== |Texture Property Name|transparency.type| |Description|Defines if a material is fully transparent or masked transparent| |Excepted Data Source|1 component value| |Data Range|0 (masked) or 1 (fully transparent)| |Default Value|0 (masked)| |Affected Module|Graphic| |Linked Properties|[[gamedev:textureproperties:transparency|transparency]]| ====== Description ====== The **transparency.type** texture property is linked with the **[[gamedev:textureproperties:transparency|transparency]]** texture property. It defines if a texture is fully transparent or masked transparent. See the **[[gamedev:textureproperties:transparency|transparency]]** for a detailed explanation. The value is typically a single component value with the data set to 0 or 1. 0 tells the Graphic Module to render this material as a masked transparent material. A value of 1 tells the Graphic Module to render this material as a fully transparent material. Values less than 0.5 map to 0 while all other values map to 1. Values other than 0 and 1 should be avoided. The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material. ====== Examples ====== {{ :gamedev:textureproperties:transparency.png |Transparent glass material}} Transparent glass material. Example of a fully transparent material. This glass uses 4% transparency hence 0.04 for the transparency texture property.