User Tools

Site Tools


gamedev:textureproperties:variation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
gamedev:textureproperties:variation [2019/05/08 22:42] dragonlordgamedev:textureproperties:variation [2019/05/09 08:40] – created dragonlord
Line 1: Line 1:
-~~Title: Skin Texture Property: variation.{u,v}~~ 
 {{tag>graphic skin texture variation}} {{tag>graphic skin texture variation}}
 <WRAP youarehere> <WRAP youarehere>
Line 5: Line 4:
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: variation.{u,v} ====== 
-====== Summary ====== + 
-</WRAP> +Enables texture variation in U and V direction
-<WRAP boxcontent> +
-|Texture Property Name|variation.u, variation.v| +
-|Description|Enables texture variation in U and V direction|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 to 1| |Data Range|0 to 1|
Line 16: Line 13:
 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|-| |Linked Properties|-|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction.
  
Line 26: Line 23:
  
 ====== Examples ====== ====== Examples ======
 +
 <WRAP group> <WRAP group>
 <WRAP half column box centeralign> <WRAP half column box centeralign>
gamedev/textureproperties/variation.txt · Last modified: 2019/05/24 23:43 by dragonlord