{{tag>graphic skin texture variation}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **variation.u / variation.v** ====== Skin Texture Property: variation.{u,v} ====== Enables texture variation in U and V direction. |Excepted Data Source|1 component value| |Data Range|0 to 1| |Default Value|0| |Affected Modules|Graphic| |Linked Properties|-| ====== Description ====== The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. The value is typically a single component value with the data in the values 0 or 1. The default value for these texture properties are 0. ====== Examples ====== {{ :gamedev:textureproperties:variation1.jpg |Variation enabled material}} Variation enabled material. Example with colored variation of a base texture. Each tile uses a random layer. {{ :gamedev:textureproperties:variation2.jpg |U-Variation enabled material}} U-Variation enabled material. Example with colored variation of a base texture. Only U-Variation enabled. Suitable for walls. {{ :gamedev:textureproperties:variation3.jpg |V-Variation enabled material}} V-Variation enabled material. Example with colored variation of a base texture. Only V-Variation enabled. Suitable for walls. {{ youtube>dhudrzDJ5T8?600x480 |Variation Textures}} Variation Textures