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gamedev:textureproperties:variation [2017/04/02 13:56] – created dragonlord | gamedev:textureproperties:variation [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Enables texture variation in U and V direction. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|variation.u, | + | |
- | |Description|Enables texture variation in U and V direction| | + | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|0 to 1| | |Data Range|0 to 1| | ||
|Default Value|0| | |Default Value|0| | ||
|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
- | |Linked Properties|| | + | |Linked Properties|-| |
- | </ | + | |
====== Description ====== | ====== Description ====== | ||
+ | |||
The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. | The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. | ||
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====== Examples ====== | ====== Examples ====== | ||
- | < | + | |
- | < | + | < |
+ | < | ||
{{ : | {{ : | ||
- | <WRAP centeralign> | + | Variation enabled material. Example with colored variation of a base texture. Each tile uses a random layer. |
</ | </ | ||
- | </ | + | < |
- | + | ||
- | <WRAP column | + | |
- | <WRAP center | + | |
{{ : | {{ : | ||
- | <WRAP centeralign> | + | U-Variation enabled material. Example with colored variation of a base texture. Only U-Variation enabled. Suitable for walls. |
</ | </ | ||
</ | </ | ||
- | < | + | < |
- | + | < | |
- | <WRAP column | + | |
- | <WRAP center | + | |
{{ : | {{ : | ||
- | <WRAP centeralign> | + | V-Variation enabled material. Example with colored variation of a base texture. Only V-Variation enabled. Suitable for walls. |
+ | </ | ||
+ | <WRAP half column box centeralign> | ||
+ | {{ youtube> | ||
+ | Variation Textures | ||
</ | </ | ||
</ | </ | ||
- | |||
- | <WRAP clear></ | ||