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gamedev:textureproperties:variation

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gamedev:textureproperties:variation [2019/05/08 20:13] dragonlordgamedev:textureproperties:variation [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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-{{tag>dragengine graphic skin texture}}+{{tag>graphic skin texture variation}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **variation.u / variation.v**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **variation.u / variation.v**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: variation.{u,v} ====== 
-====== Summary ====== + 
-</WRAP> +Enables texture variation in U and V direction
-<WRAP boxcontent> +
-|Texture Property Name|variation.u, variation.v| +
-|Description|Enables texture variation in U and V direction|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 to 1| |Data Range|0 to 1|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|-| |Linked Properties|-|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP group> <WRAP group>
 <WRAP half column box centeralign> <WRAP half column box centeralign>
gamedev/textureproperties/variation.1557346391.txt.gz · Last modified: 2019/05/08 20:13 by dragonlord