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gamedev:texturepropertylist [2019/05/24 23:43] – ↷ Links adapted because of a move operation dragonlord | gamedev:texturepropertylist [2020/10/27 18:32] – dragonlord |
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|[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.| image | (0,0,0,1) | X | | | | |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.| image | (0,0,0,1) | X | | | |
|[[gamedev:textureproperties:color_gamma|color.gamma]]|Gamma correction for the color and color_alpha texture property.| value | 2.2 | X | | | | |[[gamedev:textureproperties:color_gamma|color.gamma]]|Gamma correction for the color and color_alpha texture property.| value | 2.2 | X | | | |
| |[[gamedev:textureproperties:color_omnidir|color.omnidir]]|Omnidirectional color using cube-map.| image | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:color_omnidir_equirect|color.omnidir.equirect]]|Omnidirectional color using equirectangular map.| image | (0,0,0) | X | | | |
|[[gamedev:textureproperties:color_tint|color.tint]]|Tint for the color and color_alpha texture property.| value | (1,1,1) | X | | | | |[[gamedev:textureproperties:color_tint|color.tint]]|Tint for the color and color_alpha texture property.| value | (1,1,1) | X | | | |
|[[gamedev:textureproperties:color_tint_mask|color.tint.mask]]|Blends between [[gamedev:textureproperties:color_tint|color.tint]] and [[gamedev:textureproperties:color|color]] property.| value | 1 | X | | | | |[[gamedev:textureproperties:color_tint_mask|color.tint.mask]]|Blends between [[gamedev:textureproperties:color_tint|color.tint]] and [[gamedev:textureproperties:color|color]] property.| value | 1 | X | | | |
|[[gamedev:textureproperties:color_solidity_multiplier|color.solidity.multiplier]]|Color solidity mask multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:color_solidity_multiplier|color.solidity.multiplier]]|Color solidity mask multiplier.| value | 1 | X | | | |
|[[gamedev:textureproperties:emissivity|emissivity]]|Defines the emissivity.| image | (0,0,0) | X | | | | |[[gamedev:textureproperties:emissivity|emissivity]]|Defines the emissivity.| image | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:emissivity_tint|emissivity.tint]]|Defines the emissivity tint.| color | (1,1,1) | X | | | |
|[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.| value | 1 | X | | | | |[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.| value | 1 | X | | | |
|[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.| image | (1,1,1,0) | X | | | | |[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.| image | (1,1,1,0) | X | | | |
|[[gamedev:textureproperties:environmentroom_mask|environmentroom.mask]]|Defines the environment room mask.| value | 1 | X | | | | |[[gamedev:textureproperties:environmentroom_mask|environmentroom.mask]]|Defines the environment room mask.| value | 1 | X | | | |
|[[gamedev:textureproperties:environmentroom_emissivity|environmentroom.emissivity]]|Defines the emissivity for an environment room.| image | (0,0,0) | X | | | | |[[gamedev:textureproperties:environmentroom_emissivity|environmentroom.emissivity]]|Defines the emissivity for an environment room.| image | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:environmentroom_emissivity_tint|environmentroom.emissivity.tint]]|Defines the emissivity tint for an environment room.| color | (1,1,1) | X | | | |
|[[gamedev:textureproperties:environmentroom_emissivity_intensity|environmentroom.emissivity.intensity]]|Defines the intensity of the environment room emissivity.| value | 1 | X | | | | |[[gamedev:textureproperties:environmentroom_emissivity_intensity|environmentroom.emissivity.intensity]]|Defines the intensity of the environment room emissivity.| value | 1 | X | | | |
|[[gamedev:textureproperties:height|height]]|Height of surface point.| value | 0.5 | X | | | | |[[gamedev:textureproperties:height|height]]|Height of surface point.| value | 0.5 | X | | | |
|[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | |
|[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | |
|[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1.0) | X | X | | | |[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1) | X | X | | |
|[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | |
|[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.| value | 1 | X | | | |
| |[[gamedev:textureproperties:omnidir_rotate|omnidir.rotate]]|Defines the rotation of omni-direction textures.| value | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:omnidir_rotate_spot|omnidir.rotate.spot]]|Defines the rotation of omni-direction textures for spot lights only.| value | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.| color | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:outline_color_tint|outline.color.tint]]|Outline color tint.| color | (1,1,1) | X | | | |
| |[[gamedev:textureproperties:outline_emissivity|outline.emissivity]]|Outline emissive color.| color | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:outline_emissivity_tint|outline.emissivity.tint]]|Outline emissive color tint.| color | (1,1,1) | X | | | |
| |[[gamedev:textureproperties:outline_emissivity_intensity|outline.emissivity.intensity]]|Outline emission intensity.| value | 0 | X | | | |
| |[[gamedev:textureproperties:outline_solidity|outline.solidity]]|Outline solidity.| value | 1 | X | | | |
| |[[gamedev:textureproperties:outline_thickness|outline.thickness]]|Outline thickness.| value | 0 | X | | | |
| |[[gamedev:textureproperties:outline_thickness_screen|outline.thickness.screen]]|Outline thickness measurement mode.| value | 0 | X | | | |
|[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).| value | 1 | X | | | | |[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).| value | 1 | X | | | |
|[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.| image | 3 | X | | | | |[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.| image | 3 | X | | | |
|[[gamedev:textureproperties:refraction_distort|refraction.distort]]|Distortion behind transparent object.| image | (0.5,0.5) | X | | | | |[[gamedev:textureproperties:refraction_distort|refraction.distort]]|Distortion behind transparent object.| image | (0.5,0.5) | X | | | |
|[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]|Strength of the distortion behind transparent object effect.| value | 0.01 | X | | | | |[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]|Strength of the distortion behind transparent object effect.| value | 0.01 | X | | | |
| |[[gamedev:textureproperties:rim_angle|rim.angle]]|Defines the rim angle.| value | 0 | X | | | |
| |[[gamedev:textureproperties:rim_emissivity|rim.emissivity]]|Defines the rim emissivity.| image | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:rim_emissivity_tint|rim.emissivity.tint]]|Defines the rim emissivity tint.| color | (1,1,1) | X | | | |
| |[[gamedev:textureproperties:rim_emissivity_intensity|rim.emissivity.intensity]]|Defines the rim emissivity intensity.| value | 1 | X | | | |
| |[[gamedev:textureproperties:rim_exponent|rim.exponent]]|Defines the rim exponent.| value | 1 | X | | | |
|[[gamedev:textureproperties:roughness|roughness]]|Surface roughness.| image | (1,1) | X | X | | | |[[gamedev:textureproperties:roughness|roughness]]|Surface roughness.| image | (1,1) | X | X | | |
|[[gamedev:textureproperties:roughness_gamma|roughness.gamma]]|Gamma correction for the roughness texture property.| value | 1 | X | X | | | |[[gamedev:textureproperties:roughness_gamma|roughness.gamma]]|Gamma correction for the roughness texture property.| value | 1 | X | X | | |
|[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | |
|[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | |
|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | X | | | | |[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | | | X | |
|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | X | | | | |[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | | | X | |
|[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.| audio | 1.75 | X | | | | |[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.| audio | 1.75 | | | X | |
|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.| audio | 0.4 | X | | | | |[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.| audio | 0.4 | | | X | |
|[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.| audio | 2.8 | X | | | | |[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.| audio | 2.8 | | | X | |
|[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.| audio | 0.28 | X | | | | |[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.| audio | 0.28 | | | X | |
|[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.| audio | 0 | X | | | | |[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.| audio | 0 | | | X | |
|[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.| value | 0 | X | | | | |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.| value | 0 | X | | | |
|[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.| value | (1,1,1) | X | | | | |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.| value | (1,1,1) | X | | | |
| |[[gamedev:textureproperties:texcoord_rotate|texcoord.rotate]]|Defines the rotation for texture coordinates.| value | 0 | X | | | |
|[[gamedev:textureproperties:transparency|transparency]]|Transparency.| image | 1 | X | | | | |[[gamedev:textureproperties:transparency|transparency]]|Transparency.| image | 1 | X | | | |
|[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.| value | 1 | X | | | |