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gamedev:texturepropertylist [2020/11/06 19:18] – dragonlord | gamedev:texturepropertylist [2022/05/03 17:24] – dragonlord |
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|[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | |
|[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | |
| |[[gamedev:textureproperties:nonpbr_albedo|nonpbr.albedo]]|Non-PBR Albedo.| image | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:nonpbr_metalness|nonpbr.metalness]]|Non-PBR Metalness.| image | 0 | X | | | |
|[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1) | X | X | | | |[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1) | X | X | | |
|[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | |
|[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | |
|[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | |
| |[[gamedev:textureproperties:solidity_filterpriority|solidity.filterPriority]]|Solidity filtering priority.| value | 0.5 | X | | | |
|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | | | X | | |[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | | | X | |
|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | | | X | | |[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | | | X | |