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gamedev:texturepropertylist [2019/05/09 16:30] dragonlordgamedev:texturepropertylist [2022/05/03 17:24] dragonlord
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 {{tag>graphic skin texture}} {{tag>graphic skin texture}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> **Texture Property Database**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> **Texture Property Database**
 </WRAP> </WRAP>
  
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 |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.|  image  |  (0,0,0,1)  |  X  | | | |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.|  image  |  (0,0,0,1)  |  X  | | |
 |[[gamedev:textureproperties:color_gamma|color.gamma]]|Gamma correction for the color and color_alpha texture property.|  value  |  2.2  |  X  | | | |[[gamedev:textureproperties:color_gamma|color.gamma]]|Gamma correction for the color and color_alpha texture property.|  value  |  2.2  |  X  | | |
 +|[[gamedev:textureproperties:color_omnidir|color.omnidir]]|Omnidirectional color using cube-map.|  image  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:color_omnidir_equirect|color.omnidir.equirect]]|Omnidirectional color using equirectangular map.|  image  |  (0,0,0)  |  X  | | |
 |[[gamedev:textureproperties:color_tint|color.tint]]|Tint for the color and color_alpha texture property.|  value  |  (1,1,1)  |  X  | | | |[[gamedev:textureproperties:color_tint|color.tint]]|Tint for the color and color_alpha texture property.|  value  |  (1,1,1)  |  X  | | |
 |[[gamedev:textureproperties:color_tint_mask|color.tint.mask]]|Blends between [[gamedev:textureproperties:color_tint|color.tint]] and [[gamedev:textureproperties:color|color]] property.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:color_tint_mask|color.tint.mask]]|Blends between [[gamedev:textureproperties:color_tint|color.tint]] and [[gamedev:textureproperties:color|color]] property.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:color_solidity_multiplier|color.solidity.multiplier]]|Color solidity mask multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:color_solidity_multiplier|color.solidity.multiplier]]|Color solidity mask multiplier.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:emissivity|emissivity]]|Defines the emissivity.|  image  |  (0,0,0)  |  X  | | | |[[gamedev:textureproperties:emissivity|emissivity]]|Defines the emissivity.|  image  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:emissivity_tint|emissivity.tint]]|Defines the emissivity tint.|  color  |  (1,1,1)  |  X  | | |
 |[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:emissivity_camera_adapted|emissivity.camera.adapted]]|Defines if intensity of all emissivity properties are absolute intensities or relative to the camera adapted maximum intensity.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.|  image  |  (1,1,1,0)  |  X  | | | |[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.|  image  |  (1,1,1,0)  |  X  | | |
 |[[gamedev:textureproperties:environmentroom|environmentroom]]|Defines an environment room to simulate a 3 dimensional on a flat surface.|  image  |  (not set)  |  X  | | | |[[gamedev:textureproperties:environmentroom|environmentroom]]|Defines an environment room to simulate a 3 dimensional on a flat surface.|  image  |  (not set)  |  X  | | |
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 |[[gamedev:textureproperties:environmentroom_mask|environmentroom.mask]]|Defines the environment room mask.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:environmentroom_mask|environmentroom.mask]]|Defines the environment room mask.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:environmentroom_emissivity|environmentroom.emissivity]]|Defines the emissivity for an environment room.|  image  |  (0,0,0)  |  X  | | | |[[gamedev:textureproperties:environmentroom_emissivity|environmentroom.emissivity]]|Defines the emissivity for an environment room.|  image  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:environmentroom_emissivity_tint|environmentroom.emissivity.tint]]|Defines the emissivity tint for an environment room.|  color  |  (1,1,1)  |  X  | | |
 |[[gamedev:textureproperties:environmentroom_emissivity_intensity|environmentroom.emissivity.intensity]]|Defines the intensity of the environment room emissivity.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:environmentroom_emissivity_intensity|environmentroom.emissivity.intensity]]|Defines the intensity of the environment room emissivity.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:height|height]]|Height of surface point.|  value  |  0.5  |  X  | | | |[[gamedev:textureproperties:height|height]]|Height of surface point.|  value  |  0.5  |  X  | | |
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 |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | |
-|[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1.0)  |  X  |  X  | |+|[[gamedev:textureproperties:nonpbr_albedo|nonpbr.albedo]]|Non-PBR Albedo.|  image  |  (0,0,0)  |  X  | | | 
 +|[[gamedev:textureproperties:nonpbr_metalness|nonpbr.metalness]]|Non-PBR Metalness.|  image  |  0  |  X  | | | 
 +|[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1)  |  X  |  X  | |
 |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | |
 |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:omnidir_rotate|omnidir.rotate]]|Defines the rotation of omni-direction textures.|  value  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:omnidir_rotate_spot|omnidir.rotate.spot]]|Defines the rotation of omni-direction textures for spot lights only.|  value  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.|  color  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:outline_color_tint|outline.color.tint]]|Outline color tint.|  color  |  (1,1,1)  |  X  | | |
 +|[[gamedev:textureproperties:outline_emissivity|outline.emissivity]]|Outline emissive color.|  color  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:outline_emissivity_tint|outline.emissivity.tint]]|Outline emissive color tint.|  color  |  (1,1,1)  |  X  | | |
 +|[[gamedev:textureproperties:outline_emissivity_intensity|outline.emissivity.intensity]]|Outline emission intensity.|  value  |  0  |  X  | | |
 +|[[gamedev:textureproperties:outline_solidity|outline.solidity]]|Outline solidity.|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:outline_thickness|outline.thickness]]|Outline thickness.|  value  |  0  |  X  | | |
 +|[[gamedev:textureproperties:outline_thickness_screen|outline.thickness.screen]]|Outline thickness measurement mode.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).|  value  |  1  |  X  | | | |[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.|  image  |  3  |  X  | | | |[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.|  image  |  3  |  X  | | |
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 |[[gamedev:textureproperties:refraction_distort|refraction.distort]]|Distortion behind transparent object.|  image  |  (0.5,0.5)  |  X  | | | |[[gamedev:textureproperties:refraction_distort|refraction.distort]]|Distortion behind transparent object.|  image  |  (0.5,0.5)  |  X  | | |
 |[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]|Strength of the distortion behind transparent object effect.|  value  |  0.01  |  X  | | | |[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]|Strength of the distortion behind transparent object effect.|  value  |  0.01  |  X  | | |
 +|[[gamedev:textureproperties:rim_angle|rim.angle]]|Defines the rim angle.|  value  |  0  |  X  | | |
 +|[[gamedev:textureproperties:rim_emissivity|rim.emissivity]]|Defines the rim emissivity.|  image  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:rim_emissivity_tint|rim.emissivity.tint]]|Defines the rim emissivity tint.|  color  |  (1,1,1)  |  X  | | |
 +|[[gamedev:textureproperties:rim_emissivity_intensity|rim.emissivity.intensity]]|Defines the rim emissivity intensity.|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:rim_exponent|rim.exponent]]|Defines the rim exponent.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:roughness|roughness]]|Surface roughness.|  image  |  (1,1)  |  X  |  X  | | |[[gamedev:textureproperties:roughness|roughness]]|Surface roughness.|  image  |  (1,1)  |  X  |  X  | |
 |[[gamedev:textureproperties:roughness_gamma|roughness.gamma]]|Gamma correction for the roughness texture property.|  value  |  1  |  X  |  X  | | |[[gamedev:textureproperties:roughness_gamma|roughness.gamma]]|Gamma correction for the roughness texture property.|  value  |  1  |  X  |  X  | |
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 |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).|  value  |  1  |  X  | | | |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).|  value  |  1  |  X  | | |
-|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.|  audio  |  0.12  |  X  | | +|[[gamedev:textureproperties:solidity_filterpriority|solidity.filterPriority]]|Solidity filtering priority.|  value  |  0.5  |  X  | | | 
-|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.|  audio  |  0.35  |  X  | | +|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.|  audio  |  0.12  | | |  X  | 
-|[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.|  audio  |  1.75  |  X  | | +|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.|  audio  |  0.35  | | |  X  | 
-|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.|  audio  |  0.4  |  X  | | +|[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.|  audio  |  1.75  | | |  X  | 
-|[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.|  audio  |  2.8  |  X  | | +|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.|  audio  |  0.4  | | |  X  | 
-|[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.|  audio  |  0.28  |  X  | | +|[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.|  audio  |  2.8  | | |  X  | 
-|[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.|  audio  |  0  |  X  | | |+|[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.|  audio  |  0.28  | | |  X  | 
 +|[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.|  audio  |  0  | | |  X  |
 |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.|  value  |  (1,1,1)  |  X  | | | |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.|  value  |  (1,1,1)  |  X  | | |
 +|[[gamedev:textureproperties:texcoord_rotate|texcoord.rotate]]|Defines the rotation for texture coordinates.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:transparency|transparency]]|Transparency.|  image  |  1  |  X  | | | |[[gamedev:textureproperties:transparency|transparency]]|Transparency.|  image  |  1  |  X  | | |
 |[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.|  value  |  1  |  X  | | |
gamedev/texturepropertylist.txt · Last modified: 2023/07/28 14:02 by dragonlord