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gamedev:texturepropertylist [2019/05/09 16:32] – created dragonlord | gamedev:texturepropertylist [2020/05/04 18:43] – dragonlord |
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{{tag>graphic skin texture}} | {{tag>graphic skin texture}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> **Texture Property Database** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> **Texture Property Database** |
</WRAP> | </WRAP> |
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|[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | |
|[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | |
|[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1.0) | X | X | | | |[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1) | X | X | | |
|[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | |
|[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.| value | 1 | X | | | |
| |[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.| color | (0,0,0) | X | | | |
|[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).| value | 1 | X | | | | |[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).| value | 1 | X | | | |
|[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.| image | 3 | X | | | | |[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.| image | 3 | X | | | |
|[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | |
|[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | |
|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | X | | | | |[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | | | X | |
|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | X | | | | |[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | | | X | |
|[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.| audio | 1.75 | X | | | | |[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.| audio | 1.75 | | | X | |
|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.| audio | 0.4 | X | | | | |[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.| audio | 0.4 | | | X | |
|[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.| audio | 2.8 | X | | | | |[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.| audio | 2.8 | | | X | |
|[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.| audio | 0.28 | X | | | | |[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.| audio | 0.28 | | | X | |
|[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.| audio | 0 | X | | | | |[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.| audio | 0 | | | X | |
|[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.| value | 0 | X | | | | |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.| value | 0 | X | | | |
|[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.| value | (1,1,1) | X | | | | |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.| value | (1,1,1) | X | | | |