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gamedev:texturepropertylist [2019/05/09 16:32] – created dragonlordgamedev:texturepropertylist [2020/05/04 18:43] dragonlord
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 {{tag>graphic skin texture}} {{tag>graphic skin texture}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> **Texture Property Database**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> **Texture Property Database**
 </WRAP> </WRAP>
  
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 |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | |
-|[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1.0)  |  X  |  X  | |+|[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1)  |  X  |  X  | |
 |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | |
 |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.|  color  |  (0,0,0)  |  X  | | |
 |[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).|  value  |  1  |  X  | | | |[[gamedev:textureproperties:reflected|reflected]]|Determines if the object is reflected by other geometry (1=yes or 0=no).|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.|  image  |  3  |  X  | | | |[[gamedev:textureproperties:reflectivity|reflectivity]]|Per-color reflectivity/reflectance.|  image  |  3  |  X  | | |
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 |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).|  value  |  1  |  X  | | | |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).|  value  |  1  |  X  | | |
-|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.|  audio  |  0.12  |  X  | | +|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.|  audio  |  0.12  | | |  X  | 
-|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.|  audio  |  0.35  |  X  | | +|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.|  audio  |  0.35  | | |  X  | 
-|[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.|  audio  |  1.75  |  X  | | +|[[gamedev:textureproperties:sound_absorption_upper|sound.absorption.upper]]|Sound absorption multiplier for high frequencies.|  audio  |  1.75  | | |  X  | 
-|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.|  audio  |  0.4  |  X  | | +|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|Sound transmission.|  audio  |  0.4  | | |  X  | 
-|[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.|  audio  |  2.8  |  X  | | +|[[gamedev:textureproperties:sound_transmission_lower|sound.transmission.lower]]|Sound transmission multiplier for low frequencies.|  audio  |  2.8  | | |  X  | 
-|[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.|  audio  |  0.28  |  X  | | +|[[gamedev:textureproperties:sound_transmission_upper|sound.transmission.upper]]|Sound transmission multiplier for high frequencies.|  audio  |  0.28  | | |  X  | 
-|[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.|  audio  |  0  |  X  | | |+|[[gamedev:textureproperties:sound_none|sound.none]]|Material does affect sound.|  audio  |  0  | | |  X  |
 |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.|  value  |  (1,1,1)  |  X  | | | |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.|  value  |  (1,1,1)  |  X  | | |
gamedev/texturepropertylist.txt · Last modified: 2023/07/28 14:02 by dragonlord