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[[:start|Start Page]] >> **Game Development with the Drag[en]gine**
This section contains information about creating or modifying games based on the [[http://indiedb.com/engines/dragengine|Drag[en]gine Game Engine]].
For a quick start have a look at the [[gamedev:deigde:exampleprojects|Example Projects]].
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====== General Topics (A-Z)======
* [[gamedev:animators|Animators and Animations]]
* [[canvassystem:introduction|Canvas System]]
* [[gamedev:cameratonemap|Camera Tone Mapping]]
* [[gamedev:sky|Creating a Sky]]
* [[gamedev:skyskinlisting|Sky Skin Listing]]
* [[gamedev:debugdrawers|Debug Drawers]]
* [[gamedev:dnp|Drag[en]gine Network Protocol Specification]]
* [[gamedev:renderables|Dynamic content using Renderables]]
* [[gamedev:synthesizers|Dynamic sound with Synthesizers]]
* [[gamedev:components|Handling Components]]
* [[gamedev:gameworlds|Game Worlds]]
* [[gamedev:lighting|Lighting System]]
* [[gamedev:ieslightprofiles|IES Image Module]]
* [[gamedev:localization|Localization using Language Packs]]
* [[gamedev:lod|LOD System]]
* [[gamedev:treecanopylod|Tree Canopy LOD]]
* [[gamedev:navigation|Navigation Systems]]
* [[gamedev:occmesh|Occlusion Meshes]]
* [[gamedev:parallelprocessing|Parallel Processing]]
* [[gamedev:particleemitters|Particle Emitters]]
* [[gamedev:pbr|Physically Based Rendering]]
* [[gamedev:colliders|Physics with Colliders]]
* [[gamedev:collisionfiltering|Collision Filtering]]
* [[gamedev:shapes|Shapes]]
* [[gamedev:postprocessing|Post Process Effects]]
* [[gamedev:remotelaunching|Remote Launching]]
* [[gamedev:servicemodules|Service Modules]]
* [[gamedev:servicemodules#service_listing|List of supported services]]
* [[gamedev:skinproperties|Skin Texture Properties]]
* [[gamedev:texturepropertylist|List of Texture Properties]]
* [[gamedev:smoothvalue|Smooth Values]]
* [[gamedev:propfields|Spam Props with Prop Fields]]
* [[gamedev:sensors|Using Sensors]]
* [[gamedev:vfs|Virtual File System]]
====== Tools ======
* [[gamedev:deigde|Drag[en]gine Integrated Game Development Environment (IGDE)]]
* [[tools:denormgen|Normal Map Generator ( DENormGen )]]
* [[tools:blenderExportScripts|Blender3D Export Scripts]]
====== Specific File Formats Used By The Game Engine ======
These file formats are defined and recognized by certain [[http://dragengine.rptd.ch/modules.php|engine modules]].
* [[formats:modules:demodel:Binary Model File ( *.model )]]
* [[formats:modules:deanim:Binary Animation File ( *.anim )]]
* [[formats:modules:derigxml:XML Rig File ( *.rig.xml )]]
* [[formats:modules:deskinxml:XML Skin File ( *.skin.xml )]]
====== Specific File Formats Used By The Editor ======
These file formats are defined and recognized by the [[http://epsylon.rptd.ch|Epsylon game]]. Since they are also useful for other situations they are listed here. You need the appropriate code to load those file formats in your game ( TODO: Add downloads ).
* [[formats:epsylon:animator:Animators ( *.animator.xml )]]
* [[formats:epsylon:sector:World Sector]]
* [[formats:epsylon:world:World]]
====== Script Language Specific ======
* [[dragengine:modules:dragonscript:abstractions#behavior_elementsquick_and_easy_development|Behavior Elements]]
* [[dragengine:modules:dragonscript:locomotion|DragonScript: Locomotion]]
* [[dragengine:modules:dragonscript:canvascreators|DragonScript: Canvas Creators]]
* [[dragengine:modules:dragonscript:guitheme|DragonScript: GUI Themes]]