<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://developer.dragondreams.ch/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel xmlns:g="http://base.google.com/ns/1.0">
        <title>Drag[en]gine Wiki</title>
        <description></description>
        <link>https://developer.dragondreams.ch/wiki/</link>
        <lastBuildDate>Fri, 13 Nov 2026 10:39:51 +0000</lastBuildDate>
        <generator>FeedCreator 1.8</generator>
        <image>
            <url>https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/wiki:dokuwiki-128.png</url>
            <title>Drag[en]gine Wiki</title>
            <link>https://developer.dragondreams.ch/wiki/</link>
        </image>
        <item>
            <title>behavior_outline</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_outline?rev=1794075575&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorOutline

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorOutline

Example usage of outline.* skin texture properties.

Adds outline support to components.

Renders outline around a component.

This is done by creating a new component resource. The model and rig of the existing component is assigned to th…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 18:19:35 +0000</pubDate>
        </item>
        <item>
            <title>behavior_camera</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_camera?rev=1794072913&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorCamera

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorCamera

Behavior element behavior adding camera support.

Behavior adds a Camera resource to the the behavior element. Creates a camera attached to the element collider which can be individually modified.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 17:35:13 +0000</pubDate>
        </item>
        <item>
            <title>behavior_playsound</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_playsound?rev=1794072604&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorPlaySound

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorPlaySound

Behavior element behavior play sound using one shot speaker.

Behavior is comparable to ECBehaviorSpeaker but does not add a permanent speaker to the element. Instead GWBehaviorOneShotSpeaker.addSpeaker() is used to play a short sound …</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 17:30:04 +0000</pubDate>
        </item>
        <item>
            <title>behavior_hearsounds</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_hearsounds?rev=1794072452&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorHearSounds

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorHearSounds

Behavior element behavior adding hearing sounds support.

Uses a SoundLevelMeter resources to hear what sounds are playing in the audible range of the element.

SoundLevelMeter resources take sound properties of the environment into …</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 17:27:32 +0000</pubDate>
        </item>
        <item>
            <title>behavior_announcer</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_announcer?rev=1794072288&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorAnnouncer

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorAnnouncer

Behavior element behavior adding announcer support.

Behavior uses an Announcer to play back announcer files. The speaker created by the Announcer instance is added to the game world.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 17:24:48 +0000</pubDate>
        </item>
        <item>
            <title>behavior_sky</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_sky?rev=1794072001&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorSky

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorSky

Behavior element behavior adding sky support.

Adds a SkyInstance resources to the world with support to mainpulate controllers. If a playback controller is set it is updated with the elapsed time. Other behaviors can update individual named contr…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 17:20:01 +0000</pubDate>
        </item>
        <item>
            <title>behavior_footsteps</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_footsteps?rev=1794071806&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorFootSteps

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorFootSteps

Behavior element behavior adding foot steps support to actors.

Uses a list of events to play random foot steps according to an elapsing time value. The elapsed time is updated with the elapsed game time while the actor is walking. If …</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 17:16:46 +0000</pubDate>
        </item>
        <item>
            <title>behavior_actorcutscene</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_actorcutscene?rev=1794071565&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorActorCutscene

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorActorCutscene

Behavior adding cutscene support to actors.

Allows actor to perform cutscene actions controlled by conversation scripts.

Loads a custom animator and applies it to ECBehaviorConversationActor. Controller mappings assigned to E…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 07 Nov 2026 17:12:45 +0000</pubDate>
        </item>
        <item>
            <title>gwbehavior_btsm - [GWBehaviorBTSM] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:gwbehavior_btsm?rev=1793723588&amp;do=diff</link>
            <description>dragonscript behavior gameworld

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; GWBehaviorBTSM

GWBehaviorBTSM

Game world behavior providing shared behavior tree and state machine actions, conditions and events for all elements present in the game world.

Actions and conditions added to this behavior are available to all</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Tue, 03 Nov 2026 16:33:08 +0000</pubDate>
        </item>
        <item>
            <title>gabehavior_statemachine - [windowGameWorld.update] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:gabehavior_statemachine?rev=1792341738&amp;do=diff</link>
            <description>dragonscript appbehavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; GABehaviorStateMachine

GABehaviorStateMachine

Game app behavior running a state machine (*.desm) on the BaseGameApp. The state machine is loaded from the application configuration and runs for the whole lifetime of the application. Other game app behaviors and state machines can add actions and conditions to it to control the application flow, f…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 18 Oct 2026 16:42:18 +0000</pubDate>
        </item>
        <item>
            <title>gwbehavior_anchoredelements - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:gwbehavior_anchoredelements?rev=1792338310&amp;do=diff</link>
            <description>dragonscript behavior gameworld

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; GWBehaviorAnchoredElements

GWBehaviorAnchoredElements

Game world behavior adding support for anchoring elements. Mainly used by ECBehaviorAnchorElement and ECABehaviorAnchorElement but elements can be manually anchored and unanchored.

This behavior is added by default to .

Instance Counts</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 18 Oct 2026 15:45:10 +0000</pubDate>
        </item>
        <item>
            <title>gwbehaviors_a_to_z</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:gwbehaviors_a_to_z?rev=1792338167&amp;do=diff</link>
            <description>dragonscript project behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; Game World Behaviors Explained: From A to Z

Game World Behaviors Explained: From A to Z

Overview of Game World Behaviors sorted by name.

The value in parenthesis indicates the first DragonScript Module Version where the behavior has been introduced.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 18 Oct 2026 15:42:47 +0000</pubDate>
        </item>
        <item>
            <title>behavior_attachable_anchorelement</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_attachable_anchorelement?rev=1792335299&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECABehaviorAnchorElement

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECABehaviorAnchorElement

Attachable behavior element behavior adding anchor element support.

Anchoring elements allows to locate elements in a GameWorld using a unique name set by the mapper. This is useful for game commands send by conversations sc…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 18 Oct 2026 14:54:59 +0000</pubDate>
        </item>
        <item>
            <title>behavior_anchorelement - [ECBehaviorAnchorElement] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_anchorelement?rev=1792334578&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorAnchorElement

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorAnchorElement

Behavior element behavior adding anchor element support.

Anchoring elements allows to locate elements in a GameWorld using a unique name set by the mapper. This is useful for game commands send by conversations scripts.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 18 Oct 2026 14:42:58 +0000</pubDate>
        </item>
        <item>
            <title>motion_transfer_sideview.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Amotion_transfer_sideview.png&amp;ns=democap&amp;rev=1788012080&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:motion_transfer_sideview.png?w=500&amp;amp;h=500&amp;amp;tok=e14d31&quot; alt=&quot;motion_transfer_sideview.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 29 Aug 2026 14:01:20 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu1.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu1.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu1.webp?w=500&amp;amp;h=500&amp;amp;tok=cb0e90&quot; alt=&quot;force_dgpu1.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu2.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu2.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu2.webp?w=500&amp;amp;h=500&amp;amp;tok=942b15&quot; alt=&quot;force_dgpu2.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu3.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu3.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu3.webp?w=500&amp;amp;h=500&amp;amp;tok=f4eafe&quot; alt=&quot;force_dgpu3.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu4.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu4.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu4.webp?w=500&amp;amp;h=500&amp;amp;tok=465b4d&quot; alt=&quot;force_dgpu4.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu5.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu5.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu5.webp?w=500&amp;amp;h=500&amp;amp;tok=b7a68f&quot; alt=&quot;force_dgpu5.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
    </channel>
</rss>
