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        <title>Drag[en]gine Wiki</title>
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        <link>https://developer.dragondreams.ch/wiki/</link>
        <lastBuildDate>Sun, 28 Jun 2026 08:07:56 +0000</lastBuildDate>
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            <title>Drag[en]gine Wiki</title>
            <link>https://developer.dragondreams.ch/wiki/</link>
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        <item>
            <title>autorigcharacter - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:autorigcharacter?rev=1779062689&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Video: Auto-Rig Characters</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Mon, 18 May 2026 00:04:49 +0000</pubDate>
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            <title>main</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:main?rev=1779062643&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture

[DEMoCap]

The DEMoCap Application allows to do Motion Capture using VR equipment. DEMoCap is build using the Drag[en]gine game engine. The resulting captured animations are usable directly in the Drag[en]gine game engine or can be imported into Blender for editing. Using Blender the captured animations can be used for all other purposes Blender can be used for.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Mon, 18 May 2026 00:04:03 +0000</pubDate>
        </item>
        <item>
            <title>motiontransfereyes</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransfereyes?rev=1778971153&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Motion Transfer Eyes

[Motion Transfer Eyes]

Uses input from an eye tracker to rotate character eyes accordingly. Each eye is required to be rotated by an individual bone. Optionally a view bone can be used which represents the view direction of the character. The view direction can be used to drive eye animation in Blender, attach in-game cameras or point gaze oriented special effects (eye b…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 22:39:13 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferautofpsview</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferautofpsview?rev=1778889740&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; High Level Motion Transfer: Auto First Person View

[Motion Transfer Auto First Person View]

Typical first person view character motion capture. Automatically sets up chain of low level motion transfers matching the layout of VR devices present during configuration. This is the recommended motion transfer to use for creating first person view characters to be used in FPS games. Only arms exist in such models and they a…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 00:02:20 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferautohuman</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferautohuman?rev=1778889712&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; High Level Motion Transfer: Auto Human

[Motion Transfer Auto Human]

Typical humanoid character motion capture. Automatically sets up chain of low level motion transfers matching the layout of VR devices present during configuration. This is the recommended motion transfer to use for creating a new character.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 00:01:52 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferfingers</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferfingers?rev=1778805628&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Fingers

[Motion Transfer Fingers]

Bend fingers in response to VR Controller bending input. Each finger can be controlled individually or not at all. Each finger is defined as a single bone chain. Bending can be fine tuned using an animation move.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 15 May 2026 00:40:28 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferlipsync</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferlipsync?rev=1778805611&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt;  Motion Transfer Lip Sync 

Motion Transfer Lip Sync



Uses audio analyzis of user speech to apply lip synchronization without the use of face tracking hardware. The result of the lip synchronization provides weights for visemes. These weights are used as vertex position set weights (blend shapes or morphs in other applications) to perform mouth animation. Each viseme is assigned a vertex position set.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 15 May 2026 00:40:11 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferface</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferface?rev=1778805593&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Motion Transfer Face

[Motion Transfer Face]

Uses input from a face tracker to change the weights of facial vertex position sets (or blend shapes, blend keys, morphs in other applications). Each facial expression is assigned a vertex position set. The values read from the input device change the weights of these vertex position sets to blend between the facial expressions.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 15 May 2026 00:39:53 +0000</pubDate>
        </item>
        <item>
            <title>known_problems - [OpenXR Layer Incompatibility] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:known_problems?rev=1776355955&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture

Known Problems

VR runtimes can be tricky beasts since various manufacturers and developers are involved. This page lists known problems and potential solutions for them.

DEMoCap VR mode does not start

This can have various reasons. When looking for the source of the problem take first a look at the log files after an unsuccessful attempt to start VR mode. The log files can be found here:</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Thu, 16 Apr 2026 16:12:35 +0000</pubDate>
        </item>
        <item>
            <title>dnp - [Drag[en]gine Network Protocol Specification] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:dnp?rev=1775848188&amp;do=diff</link>
            <description>dragengine networking

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Network Protocol Specification

Drag[en]gine Network Protocol Specification

The Drag[en]gine Network Protocol (DNP) provides communication support for games using an unreliable communication channel, in general UDP. This includes synchronizing game states (</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 10 Apr 2026 19:09:48 +0000</pubDate>
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        <item>
            <title>start</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/start?rev=1775848019&amp;do=diff</link>
            <description>The Drag[en]gine Wiki

[Drag[en]gine Logo |]

Welcome to the Drag[en]gine Game Engine Wiki!

The objective of this Wiki is to provide information and resources to developers wishing to use the game engine for their own projects, or “creatively modify” :-) games that are based on it.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 10 Apr 2026 19:06:59 +0000</pubDate>
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        <item>
            <title>nonpbr_metalness</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:nonpbr_metalness?rev=1775845549&amp;do=diff</link>
            <description>graphic skin texture nonpbr

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; nonpbr.metalness

Skin Texture Property: nonpbr.metalness
Excepted Data Source1 component imageData Range0 to 1Default Value0Affected ModulesGraphicLinked Propertiesnonpbr.albedo
Description

Defines an artificial Non-PBR Metalness value. This texture property is part of Non-PBR Metalness workflow and is used together with the</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 10 Apr 2026 18:25:49 +0000</pubDate>
        </item>
        <item>
            <title>nonpbr_albedo</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:nonpbr_albedo?rev=1775845542&amp;do=diff</link>
            <description>graphic skin texture nonpbr

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; nonpbr.albedo

Skin Texture Property: nonpbr.albedo
Excepted Data Source3 component imageData Range0 to 1 for all image componentsDefault Value(0, 0, 0)Affected ModulesGraphicLinked Propertiesnonpbr.metalness
Description

Defines color using Non-PBR Albedo. This texture property is part of Non-PBR Metalness workflow and is used together with the</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 10 Apr 2026 18:25:42 +0000</pubDate>
        </item>
        <item>
            <title>deigde1.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=gamedev%3Adeigde1.png&amp;ns=gamedev&amp;rev=1763653809&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/gamedev:deigde1.png?w=500&amp;amp;h=500&amp;amp;tok=4443e5&quot; alt=&quot;deigde1.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Thu, 20 Nov 2025 15:50:09 +0000</pubDate>
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        <item>
            <title>improved_mirrors.jpg - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=gamedev%3Atextureproperties%3Aimproved_mirrors.jpg&amp;ns=gamedev%3Atextureproperties&amp;rev=1752496587&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/gamedev:textureproperties:improved_mirrors.jpg?w=500&amp;amp;h=500&amp;amp;tok=140264&quot; alt=&quot;improved_mirrors.jpg&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Mon, 14 Jul 2025 12:36:27 +0000</pubDate>
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            <title>look_up_down_modified.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Alook_up_down_modified.png&amp;ns=democap&amp;rev=1742746618&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:look_up_down_modified.png?w=500&amp;amp;h=500&amp;amp;tok=93fd8d&quot; alt=&quot;look_up_down_modified.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 23 Mar 2025 16:16:58 +0000</pubDate>
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            <title>head_for_back.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Ahead_for_back.png&amp;ns=democap&amp;rev=1742743949&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:head_for_back.png?w=500&amp;amp;h=500&amp;amp;tok=3cc017&quot; alt=&quot;head_for_back.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 23 Mar 2025 15:32:29 +0000</pubDate>
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            <title>look_up_down.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Alook_up_down.png&amp;ns=democap&amp;rev=1742743750&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:look_up_down.png?w=500&amp;amp;h=500&amp;amp;tok=ee40a4&quot; alt=&quot;look_up_down.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 23 Mar 2025 15:29:10 +0000</pubDate>
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            <title>derl_client.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=gamedev%3Aderl_client.png&amp;ns=gamedev&amp;rev=1734121025&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/gamedev:derl_client.png?w=500&amp;amp;h=500&amp;amp;tok=69367e&quot; alt=&quot;derl_client.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 13 Dec 2024 20:17:05 +0000</pubDate>
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            <title>derl_server.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=gamedev%3Aderl_server.png&amp;ns=gamedev&amp;rev=1734120760&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/gamedev:derl_server.png?w=500&amp;amp;h=500&amp;amp;tok=0feb81&quot; alt=&quot;derl_server.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 13 Dec 2024 20:12:40 +0000</pubDate>
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