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        <title>Drag[en]gine Wiki</title>
        <description></description>
        <link>https://developer.dragondreams.ch/wiki/</link>
        <lastBuildDate>Mon, 28 Sep 2026 23:17:42 +0000</lastBuildDate>
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            <title>Drag[en]gine Wiki</title>
            <link>https://developer.dragondreams.ch/wiki/</link>
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        <item>
            <title>behavior_actoranimated - [controllerMapping (behavior factor)] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_actoranimated?rev=1790461917&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorActorAnimated

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorActorAnimated

Behavior adding animation support to actors.

Adds AnimatorInstance and a map of animators to switch using string identifiers.

To simplify using actor animation a map of controller bindings can be defined to be applied to ECBe…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 26 Sep 2026 22:31:57 +0000</pubDate>
        </item>
        <item>
            <title>behavior_actoraiaction - [Element Class Properties] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_actoraiaction?rev=1790459229&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorActorAIAction

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorActorAIAction

Behavior adding AI and Action support to actors.

Allows instance of BaseActorAction and BaseActorAI to be assigned to actor. During thinking first the AI then the Action is called.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 26 Sep 2026 21:47:09 +0000</pubDate>
        </item>
        <item>
            <title>3dviewnavigation - [3D-View Navigation] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:3dviewnavigation?rev=1788983903&amp;do=diff</link>
            <description>igde editor

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; 3D-View Navigation

3D-View Navigation

Various editors use a 3D-View as preview window. These windows share a similar navigation scheme to make it easier to switch between editors.

Each 3D-View has one active camera which the user can manipulate either using the 3D-View directly or a nearby</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 09 Sep 2026 19:58:23 +0000</pubDate>
        </item>
        <item>
            <title>motiontransfersideview</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransfersideview?rev=1788012103&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Side View Camera

[Motion Transfer Side View Camera]

The side view motion transfer adds a camera attached to a bone. It allows the motion capture actor to see side-wards in addition to the normal viewing direction. This is particularly useful for reptile-type characters with eyes facing side-wards as well as other situations where it is useful for a motion capture actor to see into also into …</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 29 Aug 2026 14:01:43 +0000</pubDate>
        </item>
        <item>
            <title>motion_transfer_sideview.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Amotion_transfer_sideview.png&amp;ns=democap&amp;rev=1788012080&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:motion_transfer_sideview.png?w=500&amp;amp;h=500&amp;amp;tok=e14d31&quot; alt=&quot;motion_transfer_sideview.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 29 Aug 2026 14:01:20 +0000</pubDate>
        </item>
        <item>
            <title>main - [Low Level Motion Transfer] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:main?rev=1788010631&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture

[DEMoCap]

The DEMoCap Application allows to do Motion Capture using VR equipment. DEMoCap is build using the Drag[en]gine game engine. The resulting captured animations are usable directly in the Drag[en]gine game engine or can be imported into Blender for editing. Using Blender the captured animations can be used for all other purposes Blender can be used for.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 29 Aug 2026 13:37:11 +0000</pubDate>
        </item>
        <item>
            <title>behavior_vrhud</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_vrhud?rev=1787621976&amp;do=diff</link>
            <description>dragonscript behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; ECBehaviorVRHud

	*  Behaviors Explained: By Use-Case
	*  Behaviors Explained: From A to Z

ECBehaviorVRHud

Behavior element behavior adding VR Heads-Up Display (HUD) support to actor.

This behavior works similar to ECBehaviorRenderablePanel but shows the content on the VR HUD canvas overlay instead of a dynamic skin. The VR HUD canvas overlay is a…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Tue, 25 Aug 2026 01:39:36 +0000</pubDate>
        </item>
        <item>
            <title>behaviors_a_to_z - [V] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behaviors_a_to_z?rev=1787621764&amp;do=diff</link>
            <description>dragonscript project behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; Behaviors Explained: From A to Z

Behaviors Explained: From A to Z

Overview of Behaviors sorted by name.

The value in parenthesis indicates the first DragonScript Module Version where the behavior has been introduced.

Use your browser searching facilities to find behaviors of interest.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Tue, 25 Aug 2026 01:36:04 +0000</pubDate>
        </item>
        <item>
            <title>behaviors_use_cases - [VR] </title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behaviors_use_cases?rev=1787621220&amp;do=diff</link>
            <description>dragonscript project behavior

Start Page &gt;&gt; DragonScript Scripting Language &gt;&gt; Abstraction Layers: How you want to build your Game &gt;&gt; Behavior Elements &gt;&gt; Behaviors Explained: By Use Cases

Behaviors Explained: By Use Cases

Overview of Behaviors grouped by categories and use cases.

The value in parenthesis indicates the first DragonScript Module Version where the behavior has been introduced.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Tue, 25 Aug 2026 01:27:00 +0000</pubDate>
        </item>
        <item>
            <title>known_problems</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:known_problems?rev=1785968030&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture

Known Problems

VR runtimes can be tricky beasts since various manufacturers and developers are involved. This page lists known problems and potential solutions for them.

DEMoCap VR mode does not start

This can have various reasons. When looking for the source of the problem take first a look at the log files after an unsuccessful attempt to start VR mode. The log files can be found here:</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:13:50 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu1.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu1.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu1.webp?w=500&amp;amp;h=500&amp;amp;tok=cb0e90&quot; alt=&quot;force_dgpu1.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu2.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu2.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu2.webp?w=500&amp;amp;h=500&amp;amp;tok=942b15&quot; alt=&quot;force_dgpu2.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu3.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu3.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu3.webp?w=500&amp;amp;h=500&amp;amp;tok=f4eafe&quot; alt=&quot;force_dgpu3.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu4.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu4.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu4.webp?w=500&amp;amp;h=500&amp;amp;tok=465b4d&quot; alt=&quot;force_dgpu4.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>force_dgpu5.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu5.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:force_dgpu5.webp?w=500&amp;amp;h=500&amp;amp;tok=b7a68f&quot; alt=&quot;force_dgpu5.webp&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
        </item>
        <item>
            <title>trackerplacement</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:trackerplacement?rev=1784206454&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Tracker placement (on motion capture actor)

Tracker Placement

DEMoCap supports various setups for tracker placement. While calibrating DEMoCap assigns the trackers placed on the body to the closest tracker slot of matching type. The motion transfers then take care of mapping the tracker slot to the respective origin and character tracking slots. For this reason you can freely orientate the trackers on the body to fit …</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Thu, 16 Jul 2026 12:54:14 +0000</pubDate>
        </item>
        <item>
            <title>autorigcharacter - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:autorigcharacter?rev=1779062689&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Video: Auto-Rig Characters</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Mon, 18 May 2026 00:04:49 +0000</pubDate>
        </item>
        <item>
            <title>motiontransfereyes</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransfereyes?rev=1778971153&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Motion Transfer Eyes

[Motion Transfer Eyes]

Uses input from an eye tracker to rotate character eyes accordingly. Each eye is required to be rotated by an individual bone. Optionally a view bone can be used which represents the view direction of the character. The view direction can be used to drive eye animation in Blender, attach in-game cameras or point gaze oriented special effects (eye b…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 22:39:13 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferautofpsview</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferautofpsview?rev=1778889740&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; High Level Motion Transfer: Auto First Person View

[Motion Transfer Auto First Person View]

Typical first person view character motion capture. Automatically sets up chain of low level motion transfers matching the layout of VR devices present during configuration. This is the recommended motion transfer to use for creating first person view characters to be used in FPS games. Only arms exist in such models and they a…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 00:02:20 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferautohuman</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferautohuman?rev=1778889712&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; High Level Motion Transfer: Auto Human

[Motion Transfer Auto Human]

Typical humanoid character motion capture. Automatically sets up chain of low level motion transfers matching the layout of VR devices present during configuration. This is the recommended motion transfer to use for creating a new character.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 00:01:52 +0000</pubDate>
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