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        <title>Drag[en]gine Wiki</title>
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            <title>Drag[en]gine Wiki</title>
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        <item>
            <title>known_problems</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:known_problems?rev=1785968030&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture

Known Problems

VR runtimes can be tricky beasts since various manufacturers and developers are involved. This page lists known problems and potential solutions for them.

DEMoCap VR mode does not start

This can have various reasons. When looking for the source of the problem take first a look at the log files after an unsuccessful attempt to start VR mode. The log files can be found here:</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:13:50 +0000</pubDate>
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            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
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            <title>force_dgpu5.webp - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Aforce_dgpu5.webp&amp;ns=democap&amp;rev=1785967715&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
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            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Wed, 05 Aug 2026 22:08:35 +0000</pubDate>
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            <title>trackerplacement</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:trackerplacement?rev=1784206454&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Tracker placement (on motion capture actor)

Tracker Placement

DEMoCap supports various setups for tracker placement. While calibrating DEMoCap assigns the trackers placed on the body to the closest tracker slot of matching type. The motion transfers then take care of mapping the tracker slot to the respective origin and character tracking slots. For this reason you can freely orientate the trackers on the body to fit …</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Thu, 16 Jul 2026 12:54:14 +0000</pubDate>
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            <title>autorigcharacter - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:autorigcharacter?rev=1779062689&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Video: Auto-Rig Characters</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Mon, 18 May 2026 00:04:49 +0000</pubDate>
        </item>
        <item>
            <title>main</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:main?rev=1779062643&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture

[DEMoCap]

The DEMoCap Application allows to do Motion Capture using VR equipment. DEMoCap is build using the Drag[en]gine game engine. The resulting captured animations are usable directly in the Drag[en]gine game engine or can be imported into Blender for editing. Using Blender the captured animations can be used for all other purposes Blender can be used for.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Mon, 18 May 2026 00:04:03 +0000</pubDate>
        </item>
        <item>
            <title>motiontransfereyes</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransfereyes?rev=1778971153&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Motion Transfer Eyes

[Motion Transfer Eyes]

Uses input from an eye tracker to rotate character eyes accordingly. Each eye is required to be rotated by an individual bone. Optionally a view bone can be used which represents the view direction of the character. The view direction can be used to drive eye animation in Blender, attach in-game cameras or point gaze oriented special effects (eye b…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 22:39:13 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferautofpsview</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferautofpsview?rev=1778889740&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; High Level Motion Transfer: Auto First Person View

[Motion Transfer Auto First Person View]

Typical first person view character motion capture. Automatically sets up chain of low level motion transfers matching the layout of VR devices present during configuration. This is the recommended motion transfer to use for creating first person view characters to be used in FPS games. Only arms exist in such models and they a…</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 00:02:20 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferautohuman</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferautohuman?rev=1778889712&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; High Level Motion Transfer: Auto Human

[Motion Transfer Auto Human]

Typical humanoid character motion capture. Automatically sets up chain of low level motion transfers matching the layout of VR devices present during configuration. This is the recommended motion transfer to use for creating a new character.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sat, 16 May 2026 00:01:52 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferfingers</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferfingers?rev=1778805628&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Fingers

[Motion Transfer Fingers]

Bend fingers in response to VR Controller bending input. Each finger can be controlled individually or not at all. Each finger is defined as a single bone chain. Bending can be fine tuned using an animation move.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 15 May 2026 00:40:28 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferlipsync</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferlipsync?rev=1778805611&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt;  Motion Transfer Lip Sync 

Motion Transfer Lip Sync



Uses audio analyzis of user speech to apply lip synchronization without the use of face tracking hardware. The result of the lip synchronization provides weights for visemes. These weights are used as vertex position set weights (blend shapes or morphs in other applications) to perform mouth animation. Each viseme is assigned a vertex position set.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 15 May 2026 00:40:11 +0000</pubDate>
        </item>
        <item>
            <title>motiontransferface</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/democap:motiontransferface?rev=1778805593&amp;do=diff</link>
            <description>motioncapture democap

Start Page &gt;&gt; DEMoCap: Drag[en]gine Motion Capture &gt;&gt; Low Level Motion Transfer: Motion Transfer Face

[Motion Transfer Face]

Uses input from a face tracker to change the weights of facial vertex position sets (or blend shapes, blend keys, morphs in other applications). Each facial expression is assigned a vertex position set. The values read from the input device change the weights of these vertex position sets to blend between the facial expressions.</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Fri, 15 May 2026 00:39:53 +0000</pubDate>
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            <title>deigde1.png - created</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=gamedev%3Adeigde1.png&amp;ns=gamedev&amp;rev=1763653809&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
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            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Thu, 20 Nov 2025 15:50:09 +0000</pubDate>
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            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Mon, 14 Jul 2025 12:36:27 +0000</pubDate>
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            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Alook_up_down_modified.png&amp;ns=democap&amp;rev=1742746618&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
            <description>&lt;img src=&quot;https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/democap:look_up_down_modified.png?w=500&amp;amp;h=500&amp;amp;tok=93fd8d&quot; alt=&quot;look_up_down_modified.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 23 Mar 2025 16:16:58 +0000</pubDate>
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            <link>https://developer.dragondreams.ch/wiki/doku.php/?image=democap%3Ahead_for_back.png&amp;ns=democap&amp;rev=1742743949&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
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            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 23 Mar 2025 15:32:29 +0000</pubDate>
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            <author>dragonlord@undisclosed.example.com (dragonlord)</author>
            <pubDate>Sun, 23 Mar 2025 15:29:10 +0000</pubDate>
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