<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://developer.dragondreams.ch/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel xmlns:g="http://base.google.com/ns/1.0">
        <title>Drag[en]gine Wiki - epsylon</title>
        <description></description>
        <link>https://developer.dragondreams.ch/wiki/</link>
        <lastBuildDate>Sun, 03 May 2026 22:42:51 +0000</lastBuildDate>
        <generator>FeedCreator 1.8</generator>
        <image>
            <url>https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/wiki:dokuwiki-128.png</url>
            <title>Drag[en]gine Wiki</title>
            <link>https://developer.dragondreams.ch/wiki/</link>
        </image>
        <item>
            <title>main</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/epsylon:main?rev=1354385280&amp;do=diff</link>
            <description>Start Page &gt;&gt; Modding Epsylon

This section contains information that are specific to the Epsylon game.

Project Epsylon Dissected

	*  Scenarios and their usage
	*  Script classes
	*  Real time computers
	*  Player actions
	*  Input Processors
	*  Vegetation System
		*  Vegetation System Node Editor


File Formats

These file formats are defined and recognized by the Epsylon game. They can be used to create games or modifications based on the Epsylon game code base. If you want to you can use t…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 01 Dec 2012 18:08:00 +0000</pubDate>
        </item>
        <item>
            <title>vegetationsystem</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/epsylon:vegetationsystem?rev=1354385177&amp;do=diff</link>
            <description>Start Page &gt;&gt; Modding Epsylon &gt;&gt; Vegetation System

Large outdoor sceneries are no more uncommon in games. Rich outdoor sceneries though require a lot of smaller plants and props laying around on the ground interacting with wind and actors walking through to be believable and up to a standard level of graphic details players grew accustomed to. Creating rich sceneries can take a lot of time for a mapper if he has to hand place plants and other kinds of flora. Furthermore creating naturally looki…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 01 Dec 2012 18:06:17 +0000</pubDate>
        </item>
        <item>
            <title>vegsysnodeedit</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/epsylon:vegsysnodeedit?rev=1354385232&amp;do=diff</link>
            <description>Start Page &gt;&gt; Modding Epsylon &gt;&gt; Vegetation System &gt;&gt; Node Editor

For editing the vegetation system to areas can be used in the World Editor. The first one is in the properties area and allows to add, remove and reorder vegetation layers as well as editing their variations. For editing the rule base the node editor is used which can be found in the same area as the 3D view ( click on the Vegetation button on top ). This editor works like most other node based editors and people familiar with th…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 01 Dec 2012 18:07:12 +0000</pubDate>
        </item>
    </channel>
</rss>
