<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://developer.dragondreams.ch/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel xmlns:g="http://base.google.com/ns/1.0">
        <title>Drag[en]gine Wiki - gamedev:deigde:editors</title>
        <description></description>
        <link>https://developer.dragondreams.ch/wiki/</link>
        <lastBuildDate>Wed, 29 Apr 2026 23:47:20 +0000</lastBuildDate>
        <generator>FeedCreator 1.8</generator>
        <image>
            <url>https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/wiki:dokuwiki-128.png</url>
            <title>Drag[en]gine Wiki</title>
            <link>https://developer.dragondreams.ch/wiki/</link>
        </image>
        <item>
            <title>3dviewnavigation</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:3dviewnavigation?rev=1586083251&amp;do=diff</link>
            <description>igde editor

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; 3D-View Navigation

3D-View Navigation

Various editors use a 3D-View as preview window. These windows share a similar navigation scheme to make it easier to switch between editors.

Each 3D-View has one active camera which the user can manipulate either using the 3D-View directly or a nearby</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 10:40:51 +0000</pubDate>
        </item>
        <item>
            <title>animator</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:animator?rev=1711986491&amp;do=diff</link>
            <description>igde editor animator

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Animator Editor

IGDE Animator Editor

The animator editor allows to edit Animators and Animations for your game. 

Animators are composed of a Rig and Animation resource, controllers to influence the animation dynamically and rules for producing the animation.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 01 Apr 2024 15:48:11 +0000</pubDate>
        </item>
        <item>
            <title>conversation</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:conversation?rev=1586046344&amp;do=diff</link>
            <description>igde editor conversation

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Conversation Editor

IGDE Conversation Editor

The conversation editor is used to create conversation resources for your game. These are *.deconvo files defining how a complex dynamic conversation unfolds. 

[Conversation editor preview]

The editor window is composed of the preview area, properties panel on the left side and the dope sheet at the bottom of th…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 00:25:44 +0000</pubDate>
        </item>
        <item>
            <title>font</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:font?rev=1586046384&amp;do=diff</link>
            <description>igde editor font

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Font Editor

IGDE Font Editor

The font editor allows to edit font resources (*.defont depending on the font modules present) for your game. Fonts describe a fixed size bitmap font. Fonts define a set of glyphs each marking a rectangular area on the image to belong to the glyph. Glyphs are identified using unicode. The range of unicode values used is not required to b…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 00:26:24 +0000</pubDate>
        </item>
        <item>
            <title>gamedefinition</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:gamedefinition?rev=1710433941&amp;do=diff</link>
            <description>igde editor

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Game Definition Editor

IGDE Game Definition Editor

The game definition editor allows to edit game definition files (*.degd). These are used for development and stores information about object classes and certain resources like skin resources</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 14 Mar 2024 16:32:21 +0000</pubDate>
        </item>
        <item>
            <title>langpack</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:langpack?rev=1586046457&amp;do=diff</link>
            <description>igde editor localization

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Language Pack Editor

IGDE Language Pack Editor

The language pack editor allows to edit Localization using Language Packs (*.delangpack depending on the language pack modules present) for your game. Language packs provide a simple list of unicode translations (in UTF-8) mapped using a unique string key.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 00:27:37 +0000</pubDate>
        </item>
        <item>
            <title>particleemitter</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:particleemitter?rev=1586046512&amp;do=diff</link>
            <description>igde editor particle

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Particle Emitter Editor

IGDE Particle Emitter Editor

The particle emitter editor allows to edit Particle Emitters for your game.

[Particle emitter preview]

The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 00:28:32 +0000</pubDate>
        </item>
        <item>
            <title>project</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:project?rev=1710435488&amp;do=diff</link>
            <description>igde editor project

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Project Editor/Runner

IGDE Project Editor/Runner

The project editor allows to set up Profiles, Test-Running the game and building Distribution Files for delivery to testers or customers.

[Project editor preview]

The editor window composes of different views selected by the tab switcher on the top left corner of the window.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 14 Mar 2024 16:58:08 +0000</pubDate>
        </item>
        <item>
            <title>rig</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:rig?rev=1586046621&amp;do=diff</link>
            <description>igde editor rig collision

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Rig Editor

IGDE Rig Editor

The rig editor allows to create rig resources for your game (*.derig or else depending on used modules). Rigs are used for Physics with Colliders using Shapes. They are also used for Animators and Animations together with the Animator Editor (*.deanimator).

[Rig editor preview]

Rigs can contain these elements:</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 00:30:21 +0000</pubDate>
        </item>
        <item>
            <title>skin</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:skin?rev=1622469453&amp;do=diff</link>
            <description>igde editor skin texture

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Skin Editor

IGDE Skin Editor

The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to Components or other objects that you can modify during run time using Dynamic Skins. They use Physically Based Rendering and are defined using Skin Texture Properties. See the</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 31 May 2021 13:57:33 +0000</pubDate>
        </item>
        <item>
            <title>sky</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:sky?rev=1586046847&amp;do=diff</link>
            <description>igde editor sky

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Sky Editor

IGDE Sky Editor

The sky editor allows to edit sky files (*.desky) for your game. Skies consist of spherical layers which can contain a background image, sky bodies (aka celestial bodies) and a sky light. Controllers can be defined to manipulate layer parameters for example to simulate day-time using a single controller. Links are used to connect controller…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 00:34:07 +0000</pubDate>
        </item>
        <item>
            <title>speechanimation</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:speechanimation?rev=1586094058&amp;do=diff</link>
            <description>igde editor speech animation

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Speech Animation Editor

IGDE Speech Animation Editor

The speech animation editor allows to edit Speech Animations (*.desanim) for your game. This is not an engine resource but game scripts managing an Animators. Speech animators compose of a Rig</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 13:40:58 +0000</pubDate>
        </item>
        <item>
            <title>synthesizer</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:synthesizer?rev=1586109484&amp;do=diff</link>
            <description>igde editor audio

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Synthesizer Editor

IGDE Synthesizer Editor

The synthesizer editor allows to edit Synthesizer resources (*.desynth) for your game. Synthesizers produce sound using sources. The production process is controlled using controllers linked to source properties. Since sound produces many samples per second the controllers are defined by curves.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Apr 2020 17:58:04 +0000</pubDate>
        </item>
        <item>
            <title>widgetbeziercurve</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:widgetbeziercurve?rev=1585612275&amp;do=diff</link>
            <description>igde editor

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; Bezier Curve Editor

Bezier Curve Editor

The bezier curve widget is used in various editors to edit bezier curves.
[Bezier curve editor]

Bezier curves are 2D curves mapping an input value to an output value.

Curves compose of a series of curve points ordered by increasing</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 30 Mar 2020 23:51:15 +0000</pubDate>
        </item>
        <item>
            <title>world</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:deigde:editors:world?rev=1586281513&amp;do=diff</link>
            <description>igde editor world scene

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Drag[en]gine Integrated Game Development Environment &gt;&gt; World Editor

IGDE World Editor

The world editor allows to edit World resources (*.deworld) for your game. World resources glue together many other resource types. See the Game Development With The Drag[en]gine section to learn more.

[World editor preview]

[World editor preview]

The editor window composes of the content area and the properties panel on the …</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Apr 2020 17:45:13 +0000</pubDate>
        </item>
    </channel>
</rss>
