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        <title>Drag[en]gine Wiki - gamedev:textureproperties</title>
        <description></description>
        <link>https://developer.dragondreams.ch/wiki/</link>
        <lastBuildDate>Wed, 29 Apr 2026 20:14:13 +0000</lastBuildDate>
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            <url>https://developer.dragondreams.ch/wiki/lib/exe/fetch.php/wiki:dokuwiki-128.png</url>
            <title>Drag[en]gine Wiki</title>
            <link>https://developer.dragondreams.ch/wiki/</link>
        </image>
        <item>
            <title>absorption_range</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:absorption_range?rev=1558741398&amp;do=diff</link>
            <description>graphic skin texture absorption

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; absorption.range

Skin Texture Property: absorption.range

Defines the sub surface absorption range as typically used for human skin.
Excepted Data Source1 component valueData Range0 or graterDefault Value0Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:18 +0000</pubDate>
        </item>
        <item>
            <title>absorption</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:absorption?rev=1558741398&amp;do=diff</link>
            <description>graphic skin texture absorption

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; absorption

Skin Texture Property: absorption

Defines the sub surface absorption factor as typically used for human skin to look more realistic.
Excepted Data Source1 component imageData Range0 to 1Default Value0Affected ModulesGraphic</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:18 +0000</pubDate>
        </item>
        <item>
            <title>ambient_occlusion_solidity_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:ambient_occlusion_solidity_multiplier?rev=1558741398&amp;do=diff</link>
            <description>graphic skin texture ao

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; ambient.occlusion.solidity.multiplier

Skin Texture Property: ambient.occlusion.solidity.multiplier

Defines the multiplier for the ambient occlusion texture property mask.
Excepted Data Source1 component valueData Range0 to 1Default Value</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:18 +0000</pubDate>
        </item>
        <item>
            <title>ambient_occlusion_transparency_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:ambient_occlusion_transparency_multiplier?rev=1558741401&amp;do=diff</link>
            <description>Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; ambient.occlusion.transparency.multiplier

Summary
Texture Property Nameambient.occlusion.transparency.multiplierDescriptionDefines the multiplier for the ambient occlusion texture property maskExcepted Data Source1 component valueData Range</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:21 +0000</pubDate>
        </item>
        <item>
            <title>ambient_occlusion</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:ambient_occlusion?rev=1558741398&amp;do=diff</link>
            <description>graphic skin texture ao

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; ambient.occlusion

Skin Texture Property: ambient.occlusion

Defines the ambient occlusion factor.
Excepted Data Source1 component imageData Range0 to 1Default Value1Affected ModulesGraphicLinked Properties-
Description

The ambient.occlusion</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:18 +0000</pubDate>
        </item>
        <item>
            <title>bounciness</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:bounciness?rev=1558741398&amp;do=diff</link>
            <description>physics skin texture collision particle

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; bounciness

Skin Texture Property: bounciness

Defines the bounciness of a surface.
Excepted Data Source1 component valueData RangeGreater or equal to 0Default Value1Affected ModulesPhysicsLinked Properties-
Description

The bounciness</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:18 +0000</pubDate>
        </item>
        <item>
            <title>clip_plane_border</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:clip_plane_border?rev=1690556876&amp;do=diff</link>
            <description>graphic skin texture

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; clip.plane.border

Skin Texture Property: clip.plane.border

Defines size in meters of the blend zone between clipped and unclipped geometry.
Excepted Data Source1 component valueData Rangeany floating point valueDefault Value0Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 28 Jul 2023 15:07:56 +0000</pubDate>
        </item>
        <item>
            <title>clip_plane</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:clip_plane?rev=1690556324&amp;do=diff</link>
            <description>graphic skin texture

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; clip.plane

Skin Texture Property: clip.plane

Defines blend factor for clipping model geometry based on the distance to a clip plane.
Excepted Data Source1 component valueData Rangebetween 0 and 1 inclusiveDefault Value0Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 28 Jul 2023 14:58:44 +0000</pubDate>
        </item>
        <item>
            <title>color_alpha</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:color_alpha?rev=1558741397&amp;do=diff</link>
            <description>graphic skin texture color transparency

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; color_alpha

Skin Texture Property: color_alpha

Defines albedo color with transparency.
Excepted Data Source4 component imageData Range0 to 1 for all image componentsDefault Value(0, 0, 0, 1)Affected ModulesGraphicLinked Propertiescolor.gamma,</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:17 +0000</pubDate>
        </item>
        <item>
            <title>color_gamma</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:color_gamma?rev=1558741398&amp;do=diff</link>
            <description>graphic skin texture color

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; color.gamma

Skin Texture Property: color.gamma

Defines the gamma correction for the color and color_alpha texture property.
Excepted Data Source1 component valueData Rangelarger than 0Default Value2.2Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:18 +0000</pubDate>
        </item>
        <item>
            <title>color_solidity_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:color_solidity_multiplier?rev=1558741397&amp;do=diff</link>
            <description>graphic skin texture color

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; color.solidity.multiplier

Skin Texture Property: color.solidity.multiplier

Defines the multiplier for the color texture property mask.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:17 +0000</pubDate>
        </item>
        <item>
            <title>color_tint_mask</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:color_tint_mask?rev=1558741397&amp;do=diff</link>
            <description>graphic skin texture color

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; color.tint.mask

Skin Texture Property: color.tint.mask

Defines the blends between color.tint, color and color.alpha property.
Excepted Data Source1 component imageData Range0 to 1 for all image componentsDefault Value1Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:17 +0000</pubDate>
        </item>
        <item>
            <title>color_tint</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:color_tint?rev=1558741397&amp;do=diff</link>
            <description>graphic skin texture color

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; color.tint

Skin Texture Property: color.tint

Defines the tint for the color and color_alpha texture property.
Excepted Data Source3 component imageData Range0 to 1 for all image componentsDefault Value(1, 1, 1)Affected ModulesGraphic</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:17 +0000</pubDate>
        </item>
        <item>
            <title>color_transparency_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:color_transparency_multiplier?rev=1558741402&amp;do=diff</link>
            <description>Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; color.transparency.multiplier

Summary
Texture Property Namecolor.transparency.multiplierDescriptionDefines the multiplier for the color texture property maskExcepted Data Source1 component valueData Range0 to 1Default Value1Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:22 +0000</pubDate>
        </item>
        <item>
            <title>color</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:color?rev=1558741398&amp;do=diff</link>
            <description>graphic skin texture color

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; color

Skin Texture Property: color

Defines albedo color.
Excepted Data Source3 component imageData Range0 to 1 for all image componentsDefault Value(0, 0, 0)Affected ModulesGraphicLinked Propertiescolor.gamma, color.tint
Description

The color texture property is the most basic texture property for the Graphic Module. With this property the albedo color of…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:18 +0000</pubDate>
        </item>
        <item>
            <title>emissivity_camera_adapted</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:emissivity_camera_adapted?rev=1606228710&amp;do=diff</link>
            <description>graphic skin texture emission tonemapping

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; emissivity.camera.adapted

Skin Texture Property: emissivity.camera.adapted

Defines if all emissivity based properties are absolute intensities or intensities relative to the camera maximum adapted intensity.
Excepted Data Source1 component value</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 24 Nov 2020 14:38:30 +0000</pubDate>
        </item>
        <item>
            <title>emissivity_intensity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:emissivity_intensity?rev=1558741397&amp;do=diff</link>
            <description>graphic skin texture emission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; emissivity.intensity

Skin Texture Property: emissivity.intensity

Defines the intensity of emitted light.
Excepted Data Source1 component valueData Rangegreater than or equal to 0Default Value1Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:17 +0000</pubDate>
        </item>
        <item>
            <title>emissivity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:emissivity?rev=1594550770&amp;do=diff</link>
            <description>graphic skin texture emission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; emissivity

Skin Texture Property: emissivity

Defines the emissivity.
Excepted Data Source3 component imageData Range0 to 1 for all componentsDefault Value(0, 0, 0)Affected ModulesGraphicLinked Propertiesemissivity.intensity
Description

The emissivity texture property defines the light emission of the surface. Using light emission objects glow in the da…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 12 Jul 2020 10:46:10 +0000</pubDate>
        </item>
        <item>
            <title>environmentmap</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:environmentmap?rev=1558741397&amp;do=diff</link>
            <description>graphic skin texture reflection

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; environmentmap

Skin Texture Property: environmentmap

Defines the custom environment map to use for reflections.
Excepted Data Source4 component imageData Range0 or greate for the component 1 to 3 and 0 to 1 for the component 4Default Value</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:17 +0000</pubDate>
        </item>
        <item>
            <title>environmentroom_emissivity_intensity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:environmentroom_emissivity_intensity?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture environmentroom emission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; environmentroom.emissivity.intensity

Skin Texture Property: environmentroom.emissivity.intensity

Defines the intensity of the environment room emissivity.
Excepted Data Source1 component valueData Range0 or greaterDefault Value1Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>environmentroom_emissivity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:environmentroom_emissivity?rev=1558741397&amp;do=diff</link>
            <description>graphic skin texture environmentroom emission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; environmentroom.emissivity

Skin Texture Property: environmentroom.emissivity

Defines the emissivity for an environment room.
Excepted Data Source3 component imageData Range0 or greaterDefault Value(0,0,0)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:17 +0000</pubDate>
        </item>
        <item>
            <title>environmentroom_size</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:environmentroom_size?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture environmentroom

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; environmentroom.size

Skin Texture Property: environmentroom.size

Defines the size ratio for an environment room.
Excepted Data Source2 component valueData RangeGreater than 0Default Value(1,1)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>environmentroom</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:environmentroom?rev=1593687487&amp;do=diff</link>
            <description>graphic skin texture environmentroom

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; environmentroom

Skin Texture Property: environmentroom

Defines an environment room to simulate a 3 dimensional on a flat surface.
Excepted Data Source3 component imageData Range0 or greaterDefault Value(not set)Affected ModulesGraphic</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 02 Jul 2020 10:58:07 +0000</pubDate>
        </item>
        <item>
            <title>height_offset</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:height_offset?rev=1558741393&amp;do=diff</link>
            <description>graphic skin texture heightmap

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; height.offset

Skin Texture Property: height.offset

Defines the relative offset for the height texture property.
Excepted Data Source1 component valueData Rangeany valueDefault Value0Affected ModulesGraphicLinked Propertiesheight, height.scale
Description</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:13 +0000</pubDate>
        </item>
        <item>
            <title>height_scale</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:height_scale?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture heightmap

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; height.scale

Skin Texture Property: height.scale

Defines the scaling for the height texture property.
Excepted Data Source1 component valueData Rangeany valueDefault Value0.1Affected ModulesGraphicLinked Propertiesheight, height.offset
Description

The</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>height</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:height?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture heightmap

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; height

Skin Texture Property: height

Defines the height of surface points.
Excepted Data Source1 component imageData Range0 to 1Default Value0.5Affected ModulesGraphicLinked Propertiesheight.scale, height.offset
Description

The height texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small sc…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>mirror</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:mirror?rev=1752496601&amp;do=diff</link>
            <description>graphic skin texture reflection

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; mirror

Skin Texture Property: mirror

Defines the material is fully mirroring.
Excepted Data Source1 component valueData Range0(no mirror) or 1(mirror)Default Value0Affected ModulesGraphicLinked Properties-
Description

The mirror texture property fefines that this material is a fully reflective (perfect) flat mirror. All pixels covered by mesh faces w…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 14 Jul 2025 12:36:41 +0000</pubDate>
        </item>
        <item>
            <title>nonpbr_albedo</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:nonpbr_albedo?rev=1775845542&amp;do=diff</link>
            <description>graphic skin texture nonpbr

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; nonpbr.albedo

Skin Texture Property: nonpbr.albedo
Excepted Data Source3 component imageData Range0 to 1 for all image componentsDefault Value(0, 0, 0)Affected ModulesGraphicLinked Propertiesnonpbr.metalness
Description

Defines color using Non-PBR Albedo. This texture property is part of Non-PBR Metalness workflow and is used together with the</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 10 Apr 2026 18:25:42 +0000</pubDate>
        </item>
        <item>
            <title>nonpbr_metalness</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:nonpbr_metalness?rev=1775845549&amp;do=diff</link>
            <description>graphic skin texture nonpbr

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; nonpbr.metalness

Skin Texture Property: nonpbr.metalness
Excepted Data Source1 component imageData Range0 to 1Default Value0Affected ModulesGraphicLinked Propertiesnonpbr.albedo
Description

Defines an artificial Non-PBR Metalness value. This texture property is part of Non-PBR Metalness workflow and is used together with the</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 10 Apr 2026 18:25:49 +0000</pubDate>
        </item>
        <item>
            <title>normal_solidity_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:normal_solidity_multiplier?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture normal

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; normal.solidity.multiplier

Skin Texture Property: normal.solidity.multiplier

Defines the multiplier for the normal texture property mask.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>normal_strength</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:normal_strength?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture normal

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; normal.strength

Skin Texture Property: normal.strength

Defines the strength of the influence of the normal texture property.
Excepted Data Source1 component valueData Range0 to 1. above or below for special effectsDefault Value1Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>normal_transparency_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:normal_transparency_multiplier?rev=1558741401&amp;do=diff</link>
            <description>Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; normal.transparency.multiplier

Summary
Texture Property Namenormal.transparency.multiplierDescriptionDefines the multiplier for the normal texture property maskExcepted Data Source1 component valueData Range0 to 1Default Value1Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:21 +0000</pubDate>
        </item>
        <item>
            <title>normal</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:normal?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture normal

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; normal

Skin Texture Property: normal

Defines the surface normal in tangent space.
Excepted Data Source3 component imageData Range0 to 1 for all image componentsDefault Value(0.5, 0.5, 1)Affected ModulesGraphic, PhysicsLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>outline_color_tint</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_color_tint?rev=1589035748&amp;do=diff</link>
            <description>graphic skin texture outline color

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.color.tint

Skin Texture Property: outline.color.tint

Defines the tint for the outline.color texture property.
Excepted Data Source3 component colorData Range0 to 1 for all image componentsDefault Value(1, 1, 1)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 09 May 2020 14:49:08 +0000</pubDate>
        </item>
        <item>
            <title>outline_color</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_color?rev=1588619276&amp;do=diff</link>
            <description>graphic skin texture outline

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.color

Skin Texture Property: outline.color

Defines the outline color.
Excepted Data Source3 component colorData Range0 to 1 for all color componentsDefault Value(0, 0, 0)Affected ModulesGraphic
Description

The outline.color</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 04 May 2020 19:07:56 +0000</pubDate>
        </item>
        <item>
            <title>outline_emissivity_intensity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_emissivity_intensity?rev=1588620016&amp;do=diff</link>
            <description>graphic skin texture outline emission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.emissivity.intensity

Skin Texture Property: outline.emissivity.intensity

Defines the outline emission color.
Excepted Data Source1 component valueData Range0 or largerDefault Value0Affected ModulesGraphicLinked Propertiesoutline.emissivity
Description</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 04 May 2020 19:20:16 +0000</pubDate>
        </item>
        <item>
            <title>outline_emissivity_tint</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_emissivity_tint?rev=1764416821&amp;do=diff</link>
            <description>graphic skin texture outline emission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.emissivity.tint

Skin Texture Property: outline.emissivity.tint

Defines the tint for the outline.emissivity texture property.
Excepted Data Source3 component colorData Range0 to 1 for all color componentsDefault Value(1, 1, 1)Affected ModulesGraphic</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 29 Nov 2025 11:47:01 +0000</pubDate>
        </item>
        <item>
            <title>outline_emissivity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_emissivity?rev=1764416788&amp;do=diff</link>
            <description>graphic skin texture outline emission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.emissivity

Skin Texture Property: outline.emissivity

Defines the outline emission color.
Excepted Data Source3 component colorData Range0 to 1 for all color componentsDefault Value(0, 0, 0)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 29 Nov 2025 11:46:28 +0000</pubDate>
        </item>
        <item>
            <title>outline_solidity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_solidity?rev=1588620212&amp;do=diff</link>
            <description>graphic skin texture outline

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.solidity

Skin Texture Property: outline.solidity

Defines the outline solidity.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphic
Description

The outline.solidity texture property defines the outline solidity. If</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 04 May 2020 19:23:32 +0000</pubDate>
        </item>
        <item>
            <title>outline_thickness_screen</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_thickness_screen?rev=1764416589&amp;do=diff</link>
            <description>graphic skin texture outline

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.thickness.screen

Skin Texture Property: outline.thickness.screen

Defines the outline thickness measurement mode.
Excepted Data Source1 component valueData Range0 or 1Default Value0Affected ModulesGraphic
Description

The outline.thickness.screen</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 29 Nov 2025 11:43:09 +0000</pubDate>
        </item>
        <item>
            <title>outline_thickness</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:outline_thickness?rev=1588619322&amp;do=diff</link>
            <description>graphic skin texture outline

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; outline.thickness

Skin Texture Property: outline.thickness

Defines the outline thickness.
Excepted Data Source1 component valueData Range0 or largerDefault Value0Affected ModulesGraphic
Description

The outline.thickness texture property defines the outline thickness in meters or percentage of camera field-of-view depending on the value of</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 04 May 2020 19:08:42 +0000</pubDate>
        </item>
        <item>
            <title>reflected</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:reflected?rev=1558741393&amp;do=diff</link>
            <description>graphic skin texture reflection

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; reflected

Skin Texture Property: reflected

Defines if the object is reflected by other geometry or not.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphicLinked Properties 
Description

The reflected</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:13 +0000</pubDate>
        </item>
        <item>
            <title>reflectivity_gamma</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:reflectivity_gamma?rev=1558741396&amp;do=diff</link>
            <description>graphic skin texture reflection

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; reflectivity.gamma

Skin Texture Property: reflectivity.gamma

Defines the gamma correction for the reflectivity.
Excepted Data Source1 component valueData Rangegreater than 0Default Value2.2Affected ModulesGraphicLinked Propertiesreflectivity
Description</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:16 +0000</pubDate>
        </item>
        <item>
            <title>reflectivity_solidity_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:reflectivity_solidity_multiplier?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture reflection

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; reflectivity.solidity.multiplier

Skin Texture Property: reflectivity.solidity.multiplier

Defines the multiplier for the reflectivity texture property mask.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>reflectivity_transparency_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:reflectivity_transparency_multiplier?rev=1558741401&amp;do=diff</link>
            <description>Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; reflectivity.transparency.multiplier

Summary
Texture Property Namereflectivity.transparency.multiplierDescriptionDefines the multiplier for the reflectivity texture property maskExcepted Data Source1 component valueData Range0 to 1Default Value</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:21 +0000</pubDate>
        </item>
        <item>
            <title>reflectivity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:reflectivity?rev=1558741393&amp;do=diff</link>
            <description>graphic skin texture reflection

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; reflectivity

Skin Texture Property: reflectivity

Defines the per-color reflectivity/reflectance.
Excepted Data Source3 component imageData Range0 to 1 for all image componentsDefault Value(0.2, 0.2, 0.2)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:13 +0000</pubDate>
        </item>
        <item>
            <title>refraction_distort_strength</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:refraction_distort_strength?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture transparency

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; refraction.distort.strength

Skin Texture Property: refraction.distort.strength

Defines the strength of the refraction distort effect.
Excepted Data Source1 component valueData Rangeany valueDefault Value0.01Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>refraction_distort</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:refraction_distort?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture transparency

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; refraction.distort

Skin Texture Property: refraction.distort

Defines the distortion behind transparent objects.
Excepted Data Source2 component imageData Range0 to 1 for all image componentsDefault Value(0.5, 0.5)Affected ModulesGraphic</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>rim_angle</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:rim_angle?rev=1594561846&amp;do=diff</link>
            <description>graphic skin texture rim

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; rim.angle

Skin Texture Property: rim.angle

Defines the maximum angle difference between the camera view plane and the surface normal for rim light emissivity to become 0. 
Excepted Data Source1 component valueData Range0 to 1Default Value</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 12 Jul 2020 13:50:46 +0000</pubDate>
        </item>
        <item>
            <title>rim_emissivity_intensity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:rim_emissivity_intensity?rev=1594551768&amp;do=diff</link>
            <description>graphic skin texture emission rim

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; rim.emissivity.intensity

Skin Texture Property: rim.emissivity.intensity

Defines the intensity of the rim emissivity.
Excepted Data Source1 component valueData Range0 or greaterDefault Value1Affected ModulesGraphicLinked Propertiesrim.emissivity
Description</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 12 Jul 2020 11:02:48 +0000</pubDate>
        </item>
        <item>
            <title>rim_emissivity_tint</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:rim_emissivity_tint?rev=1594551555&amp;do=diff</link>
            <description>graphic skin texture emission rim

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; rim.emissivity.tint

Skin Texture Property: rim.emissivity.tint

Defines the tint for the rim.emissivity texture property.
Excepted Data Source3 component colorData Range0 to 1 for all image componentsDefault Value(1, 1, 1)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 12 Jul 2020 10:59:15 +0000</pubDate>
        </item>
        <item>
            <title>rim_emissivity</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:rim_emissivity?rev=1594551518&amp;do=diff</link>
            <description>graphic skin texture emission rim

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; rim.emissivity

Skin Texture Property: rim.emissivity

Defines the component wise rim light emission of a surface.
Excepted Data Source3 component imageData Range0 to 1 for all componentsDefault Value(0, 0, 0)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 12 Jul 2020 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>rim_exponent</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:rim_exponent?rev=1594562339&amp;do=diff</link>
            <description>graphic skin texture rim

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; rim.exponent

Skin Texture Property: rim.exponent

Defines the shape of the fading curve for rim light.
Excepted Data Source1 component valueData Range0 or greaterDefault Value1Affected ModulesGraphicLinked Properties-
Description

The</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 12 Jul 2020 13:58:59 +0000</pubDate>
        </item>
        <item>
            <title>roughness_gamma</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:roughness_gamma?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture roughness

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; roughness.gamma

Skin Texture Property: roughness.gamma

Defines the gamma correction for the roughness texture property.
Excepted Data Source1 component valueData Rangegreater than 0Default Value1Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>roughness_remap_lower</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:roughness_remap_lower?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture roughness

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; roughness.remap.lower

Skin Texture Property: roughness.remap.lower

Defines the lower remap value for the roughness texture property.
Excepted Data Source1 component valueData Range0 to 1Default Value0Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>roughness_remap_upper</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:roughness_remap_upper?rev=1558741393&amp;do=diff</link>
            <description>graphic skin texture roughness

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; roughness.remap.upper

Skin Texture Property: roughness.remap.upper

Defines the upper remap value for the roughness texture property.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:13 +0000</pubDate>
        </item>
        <item>
            <title>roughness_solidity_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:roughness_solidity_multiplier?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture roughness

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; roughness.solidity.multiplier

Skin Texture Property: roughness.solidity.multiplier

Defines the multiplier for the roughness texture property mask.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphic</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>roughness_transparency_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:roughness_transparency_multiplier?rev=1558741401&amp;do=diff</link>
            <description>Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; roughness.transparency.multiplier

Summary
Texture Property Nameroughness.transparency.multiplierDescriptionDefines the multiplier for the roughness texture property maskExcepted Data Source1 component valueData Range0 to 1Default Value</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:21 +0000</pubDate>
        </item>
        <item>
            <title>roughness</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:roughness?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture roughness

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; roughness

Skin Texture Property: roughness

Defines the roughness of a surface.
Excepted Data Source2 component imageData Range0 to 1 for all image componentsDefault Value(1, 1)Affected ModulesGraphicLinked Propertiesroughness.remap.lower, roughness.remap.upper
Description</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>shadow_importance</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:shadow_importance?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture shadow

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; shadow.importance

Skin Texture Property: shadow.importance

Defines the importance of shadow casting for this object.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphicLinked Properties-
Description</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>shadow_none</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:shadow_none?rev=1558741395&amp;do=diff</link>
            <description>graphic skin texture shadow

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; shadow.none

Skin Texture Property: shadow.none

Defines if the material is casting shadows.
Excepted Data Source1 component valueData Range0(no shadow casting) or 1(casting shadows)Default Value0Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>solidity_filterpriority</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:solidity_filterpriority?rev=1632317012&amp;do=diff</link>
            <description>graphic skin texture shadow

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; solidity.filterPriority

Skin Texture Property: solidity.filterPriority

Defines the filter priority to improve Mip-Mapping quality.
Excepted Data Source1 component valueData Range0 to 1Default Value0.5Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 22 Sep 2021 13:23:32 +0000</pubDate>
        </item>
        <item>
            <title>sound_absorption_lower</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:sound_absorption_lower?rev=1558741394&amp;do=diff</link>
            <description>audio skin texture absorption

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; sound.absorption.lower

Skin Texture Property: sound.absorption.lower

Defines the scaling factor to apply for low frequencies.
Excepted Data Source1 component valueData Range0 upwardsDefault Value0.35Affected ModulesAudioLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>sound_absorption_upper</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:sound_absorption_upper?rev=1558741394&amp;do=diff</link>
            <description>audio skin texture absorption

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; sound.absorption.upper

Skin Texture Property: sound.absorption.upper

Defines the scaling factor to apply for high frequencies.
Excepted Data Source1 component valueData Range0 upwardsDefault Value1.75Affected ModulesAudioLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>sound_absorption</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:sound_absorption?rev=1558741395&amp;do=diff</link>
            <description>audio skin texture absorption

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; sound.absorption

Skin Texture Property: sound.absorption

Defines the sound absorption of a surface.
Excepted Data Source1 component valueData Range0 to 1Default Value0.12Affected ModulesAudioLinked Propertiessound.absorption.lower, sound.absorption.upper
Description

The sound.absorption</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:15 +0000</pubDate>
        </item>
        <item>
            <title>sound_none</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:sound_none?rev=1558741394&amp;do=diff</link>
            <description>audio skin texture

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; sound.none

Skin Texture Property: sound.none

Defines if the material is interacting with sound at all.
Excepted Data Source1 component valueData Range0 upwardsDefault Value0Affected ModulesAudioLinked Properties
Description

The sound.none</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>sound_transmission_lower</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:sound_transmission_lower?rev=1558741394&amp;do=diff</link>
            <description>audio skin texture transmission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; sound.transmission.lower

Skin Texture Property: sound.transmission.lower

Defines the scaling factor to apply for low frequencies.
Excepted Data Source1 component valueData Range0 upwardsDefault Value2.8Affected ModulesAudioLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>sound_transmission_upper</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:sound_transmission_upper?rev=1558741394&amp;do=diff</link>
            <description>audio skin texture transmission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; sound.transmission.upper

Skin Texture Property: sound.transmission.upper

Defines the scaling factor to apply for high frequencies.
Excepted Data Source1 component valueData Range0 upwardsDefault Value0.28Affected ModulesAudioLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>sound_transmission</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:sound_transmission?rev=1558741394&amp;do=diff</link>
            <description>audio skin texture transmission

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; sound.transmission

Skin Texture Property: sound.transmission

Defines the required thickness in meters of material before sound drops to inaudible levels.
Excepted Data Source1 component valueData Range0 to 1Default Value0.4Affected Modules</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>texcoord_clamp</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:texcoord_clamp?rev=1558741394&amp;do=diff</link>
            <description>graphic skin texture

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; texcoord.clamp

Skin Texture Property: texcoord.clamp

Defines if the texture coordinates are clamped to the border.
Excepted Data Source1 component valueData Range0(no clamp) 1(clamp to border)Default Value0Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>texcoord_scale</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:texcoord_scale?rev=1558741394&amp;do=diff</link>
            <description>graphic skin texture

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; texcoord.scale

Skin Texture Property: texcoord.scale

Defines the scaling for texture coordinates.
Excepted Data Source3 component valueData RangeGreater than 0 for all componentsDefault Value(1, 1, 1)Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>transparency_multiplier</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:transparency_multiplier?rev=1558741394&amp;do=diff</link>
            <description>graphic skin texture transparency

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; transparency.multiplier

Skin Texture Property: transparency.multiplier

Defines the multiplier for the transparency texture property.
Excepted Data Source1 component valueData Range0 to 1Default Value1Affected ModulesGraphicLinked Properties</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>transparency_type</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:transparency_type?rev=1558741402&amp;do=diff</link>
            <description>Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; transparency.type

Summary
Texture Property Nametransparency.typeDescriptionDefines if a material is fully transparent or masked transparentExcepted Data Source1 component valueData Range0 (masked) or 1 (fully transparent)Default Value</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:22 +0000</pubDate>
        </item>
        <item>
            <title>transparency</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:transparency?rev=1558741394&amp;do=diff</link>
            <description>graphic skin texture transparency

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; transparency

Skin Texture Property: transparency

Defines the full or masked transparency.
Excepted Data Source1 component imageData Range0 to 1Default Value1Affected ModulesGraphicLinked Propertiestransparency.type
Description

The transparency texture property defines the degree of transparency of a material. Transparent materials allow to see thro…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
        <item>
            <title>variation</title>
            <link>https://developer.dragondreams.ch/wiki/doku.php/gamedev:textureproperties:variation?rev=1558741394&amp;do=diff</link>
            <description>graphic skin texture variation

Start Page &gt;&gt; Game Development with the Drag[en]gine &gt;&gt; Skin Texture Properties &gt;&gt; Texture Property Database &gt;&gt; variation.u / variation.v

Skin Texture Property: variation.{u,v}

Enables texture variation in U and V direction.
Excepted Data Source1 component valueData Range0 to 1Default Value0Affected ModulesGraphicLinked Properties-
Description</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Fri, 24 May 2019 23:43:14 +0000</pubDate>
        </item>
    </channel>
</rss>
