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democap:blender_democaptools [2022/07/11 20:06] dragonlorddemocap:blender_democaptools [2022/07/11 20:06] (current) – [Import Object Rig] dragonlord
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 This button can be used if the motion capture contains object position and orientation information. Press this button to import the rig used by the motion capture to store the object parameters. The rig contains these bones: This button can be used if the motion capture contains object position and orientation information. Press this button to import the rig used by the motion capture to store the object parameters. The rig contains these bones:
-  * <wrap hi>object</wrap>: Represents the position and orientation of the object relative to the game world. You typically use a "Child of" constraint to attach the motion captured objects. Since Blender3D uses negative Y axis as forward direction for bones you have to set the Z Rotation of the attached object to 180 degrees to get the correct result. +  * <wrap em>object</wrap>: Represents the position and orientation of the object relative to the game world. You typically use a "Child of" constraint to attach the motion captured objects. Since Blender3D uses negative Y axis as forward direction for bones you have to set the Z Rotation of the attached object to 180 degrees to get the correct result. 
-  * <wrap hi>attach</wrap>: Determines if the object is attached/grabbed at specific points in time. Only the local Y position is used. A local Y position of 0 represents not attached and 0.1 represents attached. As of DEMoCap 0.7 this value is not used yet.+  * <wrap em>attach</wrap>: Determines if the object is attached/grabbed at specific points in time. Only the local Y position is used. A local Y position of 0 represents not attached and 0.1 represents attached. As of DEMoCap 0.7 this value is not used yet.
 This import is quick and produces an Armature. This import is quick and produces an Armature.
  
democap/blender_democaptools.txt · Last modified: 2022/07/11 20:06 by dragonlord