User Tools

Site Tools


democap:blender_democaptools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
democap:blender_democaptools [2022/07/11 20:06] – [Import Object Rig] dragonlorddemocap:blender_democaptools [2025/03/23 15:23] (current) dragonlord
Line 9: Line 9:
  
 ====== Installation ====== ====== Installation ======
 +
 +===== Blender 4.2 or newer =====
 +
 +Using the new extension system in Blender search for "DEMoCap Tools" and install it. See the [[https://extensions.blender.org/add-ons/democap-tools/|extension profile]].
 +
 +===== Blender 3.x =====
  
 Install first the [[tools:blenderexportscripts|Drag[en]gine Blender Export Scripts]]. This Addon uses the import functionality of those scripts. Install first the [[tools:blenderexportscripts|Drag[en]gine Blender Export Scripts]]. This Addon uses the import functionality of those scripts.
Line 122: Line 128:
 The video below shows how this works. The imported animation is aligned to a base animation. Blending into the animation would produce good results like this. As an of altering the motion captured animation the spine is bend over causing the character to play the motion captured animation in a hunched over pose instead of the upright one as performed by the actor. The video below shows how this works. The imported animation is aligned to a base animation. Blending into the animation would produce good results like this. As an of altering the motion captured animation the spine is bend over causing the character to play the motion captured animation in a hunched over pose instead of the upright one as performed by the actor.
 {{ youtube>tlp5mZsl66Y?800x473 }} {{ youtube>tlp5mZsl66Y?800x473 }}
 +
 +===== Copy Bone Matrices =====
 +
 +Copies world matrix of all selected bones into copy buffer.
 +
 +===== Copy Subtract =====
 +
 +Copies world matrix of all selected bones and subtracts them from the bone matrices in the copy buffer. If a bone does not exist yet in the copy buffer it is copied instead. Hence after using ''Copy Bone Matrices'' and then (for the same selected bones but in a different animation pose) ''Copy Subtract'' stores in the copy buffer the difference between the two poses. This is useful to apply the difference between two poses to a third pose.
 +
 +===== Paste Bone Matrices =====
 +
 +Paste bone matrices in the copy buffer to the selected bones. If a bone has no matching matrix in the copy buffer nothing is done. This operator has two parameters:
 +
 +==== Overlay ====
 +
 +If ticked the bone matrices from the copy buffer are overlaid instead of replacing the selected bone world matrices. Overlaying allows to apply the difference between two poses stored in the copy buffer using ''Copy Bone Matrices'' and ''Copy Subtract'' on top of the current pose.
 +
 +==== Negate ====
 +
 +If ticked and ''Overlay'' is also ticked overlays the copy buffer pose in reverse. Hence instead of adding the copy buffer matrices to the current pose it is subtracted.
 +
democap/blender_democaptools.1657570003.txt.gz · Last modified: 2022/07/11 20:06 by dragonlord