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democap:blender_democaptools [2022/04/21 18:06] – dragonlord | democap:blender_democaptools [2022/07/11 20:06] (current) – [Import Object Rig] dragonlord | ||
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This button can be used if the motion capture contains VR device capture information. Select the Armature imported by " | This button can be used if the motion capture contains VR device capture information. Select the Armature imported by " | ||
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+ | ===== Import Object Rig ===== | ||
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+ | This button can be used if the motion capture contains object position and orientation information. Press this button to import the rig used by the motion capture to store the object parameters. The rig contains these bones: | ||
+ | * <wrap em> | ||
+ | * <wrap em> | ||
+ | This import is quick and produces an Armature. | ||
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+ | If multiple captures use object position and orientation you can use the same rig layout but you have to duplicate the object since each attached object needs a unique parent. | ||
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+ | ===== Import Object Animation ===== | ||
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+ | This button can be used if the motion capture contains object position and orientation information. Select the Armature imported by " | ||
<WRAP clear/> | <WRAP clear/> | ||
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The video below shows how this works. The imported animation is aligned to a base animation. Blending into the animation would produce good results like this. As an of altering the motion captured animation the spine is bend over causing the character to play the motion captured animation in a hunched over pose instead of the upright one as performed by the actor. | The video below shows how this works. The imported animation is aligned to a base animation. Blending into the animation would produce good results like this. As an of altering the motion captured animation the spine is bend over causing the character to play the motion captured animation in a hunched over pose instead of the upright one as performed by the actor. | ||
- | {{ youtube> | + | {{ youtube> |