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democap:blender_democaptools [2022/04/21 18:06] – [Align Correction Bones] dragonlorddemocap:blender_democaptools [2022/07/11 20:06] (current) – [Import Object Rig] dragonlord
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 This button can be used if the motion capture contains VR device capture information. Select the Armature imported by "Import Devices Rig" button. Depending on the playtime of the motion capture the importing can take a longer time to finish. Once the button is no more highlighted the import finished. This button can be used if the motion capture contains VR device capture information. Select the Armature imported by "Import Devices Rig" button. Depending on the playtime of the motion capture the importing can take a longer time to finish. Once the button is no more highlighted the import finished.
 +
 +===== Import Object Rig =====
 +
 +This button can be used if the motion capture contains object position and orientation information. Press this button to import the rig used by the motion capture to store the object parameters. The rig contains these bones:
 +  * <wrap em>object</wrap>: Represents the position and orientation of the object relative to the game world. You typically use a "Child of" constraint to attach the motion captured objects. Since Blender3D uses negative Y axis as forward direction for bones you have to set the Z Rotation of the attached object to 180 degrees to get the correct result.
 +  * <wrap em>attach</wrap>: Determines if the object is attached/grabbed at specific points in time. Only the local Y position is used. A local Y position of 0 represents not attached and 0.1 represents attached. As of DEMoCap 0.7 this value is not used yet.
 +This import is quick and produces an Armature.
 +
 +If multiple captures use object position and orientation you can use the same rig layout but you have to duplicate the object since each attached object needs a unique parent.
 +
 +===== Import Object Animation =====
 +
 +This button can be used if the motion capture contains object position and orientation information. Select the Armature imported by "Import Object Rig" button. Depending on the playtime of the motion capture the importing can take a longer time to finish. Once the button is no more highlighted the import finished.
 <WRAP clear/> <WRAP clear/>
  
democap/blender_democaptools.1650564402.txt.gz · Last modified: 2022/04/21 18:06 by dragonlord