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democap:motiontransferautofpsview [2022/02/01 10:36] – created dragonlord | democap:motiontransferautofpsview [2023/06/04 10:19] (current) – dragonlord | ||
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The move is required to have one animation frame. Additional animation frames beyond the first one are ignored. | The move is required to have one animation frame. Additional animation frames beyond the first one are ignored. | ||
- | ====== Reach Scaling RA ====== | + | ====== Fine Tuning ====== |
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+ | <WRAP right :en>{{ : | ||
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+ | This panel contains parameters to fine tune the generated low level motion transfers. | ||
+ | |||
+ | ===== Reach Scaling RA ===== | ||
Scales reach calculation for the right arm. | Scales reach calculation for the right arm. | ||
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Arm reach is applied along X, Y and Z axis. A uniform reach would cause problems due to shoulder movement. The X axis reach is from the body center to the side. This reach is a direct product of the T-Pose while calibrating. The Y axis reach is found if the arms are lowered hanging by the side. The Z axis reach is found if the arms are pointing straight forward. The reach scaling is multiplied with each of these axes. Hence the reach scaling is (from left to right): to the side, downwards, forward. | Arm reach is applied along X, Y and Z axis. A uniform reach would cause problems due to shoulder movement. The X axis reach is from the body center to the side. This reach is a direct product of the T-Pose while calibrating. The Y axis reach is found if the arms are lowered hanging by the side. The Z axis reach is found if the arms are pointing straight forward. The reach scaling is multiplied with each of these axes. Hence the reach scaling is (from left to right): to the side, downwards, forward. | ||
- | The best way to adjust these values is to change | + | The best way to adjust these values is to use the [[democap: |
- | The reach scaling is typically in the range from 0.8 to 1.2 . Values outside this range are usually not useful. | + | The reach scaling is typically in the range from 0.8 to 1.2 . |
+ | |||
+ | The X value scales arm stretched outwards. The Y value scales arm hanging down to the side of the body. The Z value scales arm held straight forward. | ||
+ | |||
+ | ===== Reach Scaling RA Backwards ===== | ||
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+ | Scales reach calculation for the right arm in the opposite direction. | ||
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+ | The X value scales arm held towards the other hand. The Y value scales arm held straight upwards. The Z value scales arm held backwards. | ||
+ | |||
+ | ===== Reach Scaling LA ===== | ||
- | ====== Reach Scaling LA ====== | ||
Scales reach calculation for the left arm. | Scales reach calculation for the left arm. | ||
Same as Reach Scaling RA but for the left arm. | Same as Reach Scaling RA but for the left arm. | ||
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+ | ===== Reach Scaling LA Backwards ===== | ||
+ | |||
+ | Scales reach calculation for the left arm in the opposite direction. | ||
+ | |||
+ | Same as Reach Scaling RA Backwards but for the left arm. | ||
+ | |||
+ | <WRAP clear></ | ||