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| democap:motiontransferautofpsview [2023/06/04 10:15] – [Reach Scaling RA] dragonlord | democap:motiontransferautofpsview [2026/03/23 03:02] (current) – dragonlord | ||
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| The move is required to have one animation frame. Additional animation frames beyond the first one are ignored. | The move is required to have one animation frame. Additional animation frames beyond the first one are ignored. | ||
| - | ====== Reach Scaling RA ====== | + | ====== Fine Tuning ====== |
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| + | <WRAP right :en>{{ : | ||
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| + | This panel contains parameters to fine tune the generated low level motion transfers. | ||
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| + | ===== Reach Scaling RA ===== | ||
| Scales reach calculation for the right arm. | Scales reach calculation for the right arm. | ||
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| Arm reach is applied along X, Y and Z axis. A uniform reach would cause problems due to shoulder movement. The X axis reach is from the body center to the side. This reach is a direct product of the T-Pose while calibrating. The Y axis reach is found if the arms are lowered hanging by the side. The Z axis reach is found if the arms are pointing straight forward. The reach scaling is multiplied with each of these axes. Hence the reach scaling is (from left to right): to the side, downwards, forward. | Arm reach is applied along X, Y and Z axis. A uniform reach would cause problems due to shoulder movement. The X axis reach is from the body center to the side. This reach is a direct product of the T-Pose while calibrating. The Y axis reach is found if the arms are lowered hanging by the side. The Z axis reach is found if the arms are pointing straight forward. The reach scaling is multiplied with each of these axes. Hence the reach scaling is (from left to right): to the side, downwards, forward. | ||
| - | The best way to adjust these values is to use the [[democap:pct_autofpv|Tweaking Panel]]. | + | The best way to adjust these values is to use the [[democap:pct_autohuman|Tweaking Panel]]. |
| - | The reach scaling is typically in the range from 0.8 to 1.2 . Values outside this range are usually not useful. | + | The reach scaling is typically in the range from 0.8 to 1.2 . |
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| + | The X value scales arm stretched outwards. The Y value scales arm hanging down to the side of the body. The Z value scales arm held straight forward. | ||
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| + | ===== Reach Scaling RA Backwards ===== | ||
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| + | Scales reach calculation for the right arm in the opposite direction. | ||
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| + | The X value scales arm held towards the other hand. The Y value scales arm held straight upwards. The Z value scales arm held backwards. | ||
| + | |||
| + | ===== Reach Scaling LA ===== | ||
| - | ====== Reach Scaling LA ====== | ||
| Scales reach calculation for the left arm. | Scales reach calculation for the left arm. | ||
| Same as Reach Scaling RA but for the left arm. | Same as Reach Scaling RA but for the left arm. | ||
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| + | ===== Reach Scaling LA Backwards ===== | ||
| + | |||
| + | Scales reach calculation for the left arm in the opposite direction. | ||
| + | |||
| + | Same as Reach Scaling RA Backwards but for the left arm. | ||
| + | |||
| + | <WRAP clear></ | ||
| + | |||
| + | ====== Advanced ====== | ||
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| + | This panel contains advanced parameters to modify generated low level motion transfers for special characters. In general you should not touch these values as it can easily break the motion capture if done wrong. | ||
| + | |||
| + | ===== Elbow use position ===== | ||
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| + | Use the position of the elbow tracker instead of the orientation of the elbow tracker to guide the inverse kinematic calculation. Ticking this parameter is useful if the tracker used as elbow tracker has unstable or wrong orientation nor matching the elbow bone. This can happen if a tracker is sourced from simulated data and the orientation does not line up with what DEMoCap expects the elbow bone to have. See [[democap: | ||