This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| democap:motiontransferautofpsview [2026/03/23 03:02] – dragonlord | democap:motiontransferautofpsview [2026/05/16 00:02] (current) – dragonlord | ||
|---|---|---|---|
| Line 11: | Line 11: | ||
| <WRAP clear></ | <WRAP clear></ | ||
| + | |||
| + | ====== Motion Transfer Menu ====== | ||
| + | |||
| + | Click the button '' | ||
| + | |||
| + | ===== Auto Rig ===== | ||
| + | |||
| + | Automatically fills in bone names using predefined auto-rig definitions. Right-click the motion transfer panel to access the auto-rig options in the context menu. | ||
| + | |||
| + | * **Auto Rig...**: Opens a dialog to select from a list of predefined auto-rig definitions. The selected definition is applied to fill in the bone names matching the character model. | ||
| + | * **Auto Rig Best Matching**: Automatically tries all available auto-rig definitions and applies the one that matches the most bones in the character model. A dialog is shown if no matching definition is found. | ||
| + | |||
| + | Auto-rig definitions are XML files (*.deard) loaded from ''/ | ||
| + | |||
| + | * Mixamo | ||
| + | * Blender Rigify | ||
| + | * DAZ Studio Genesis | ||
| + | * 3DS Max Biped | ||
| + | * Unity Humanoid | ||
| + | * Unreal Engine Mannequin | ||
| + | * iClone Character Creator | ||
| + | * VRoid (VRM) | ||
| + | * Drag[en]gine | ||
| + | |||
| + | More definitions can be added for example by creating a modification using Mod.IO or creating a feature issue on GitHub and attaching the new file. | ||
| + | |||
| + | ===== Auto Slot Placement ===== | ||
| + | |||
| + | Adjust position and rotation of [[democap: | ||
| ====== Name ====== | ====== Name ====== | ||
| Line 72: | Line 101: | ||
| Same as Reach Scaling RA Backwards but for the left arm. | Same as Reach Scaling RA Backwards but for the left arm. | ||
| - | ===== Elbow use position ===== | + | <WRAP clear></ |
| - | Use the position of the elbow tracker instead of the orientation of the elbow tracker to guide the inverse kinematic calculation. Ticking this parameter is useful if the tracker used as elbow tracker has unstable or wrong orientation nor matching the elbow bone. This can happen if a tracker is sourced from simulated data and the orientation does not line up with what DEMoCap expects the elbow bone to have. See [[democap: | + | ====== Advanced ====== |
| - | <WRAP clear></ | + | This panel contains advanced parameters to modify generated low level motion transfers for special characters. In general you should not touch these values as it can easily break the motion capture if done wrong. |
| + | |||
| + | ===== Elbow use position ===== | ||
| + | |||
| + | Use the position of the elbow tracker instead of the orientation of the elbow tracker to guide the inverse kinematic calculation. Ticking this parameter is useful if the tracker used as elbow tracker has unstable or wrong orientation nor matching the elbow bone. This can happen if a tracker is sourced from simulated data and the orientation does not line up with what DEMoCap expects the elbow bone to have. | ||