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democap:motiontransferautohuman

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democap:motiontransferautohuman [2025/03/23 15:50] – [Neck Shift Move Range] dragonlorddemocap:motiontransferautohuman [2025/08/19 12:57] (current) dragonlord
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 Bend Axis affects only the bending of the bone chain. It does not affect the bending angle calculation. This allows to calculate the bending for one direction while applying it to a bone chain pointing into another direction.  Bend Axis affects only the bending of the bone chain. It does not affect the bending angle calculation. This allows to calculate the bending for one direction while applying it to a bone chain pointing into another direction. 
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-===== Relocate Arms ===== 
- 
-If checked the actor hand and elbow trackers position is relocated relative to the chest. This has to be used for characters with horizontal bodies like dinosaurs where the chest area is located from the waist forward instead of upwards. Using spine bend axis can work in such situations but relocating is usually better and allows the camera to still be attached to the character head. 
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-<WRAP clear></WRAP> 
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-===== Pull feet to ground ===== 
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-Ensures feet touch the ground. If the legs would over-stretch to reach the feet character slot the waist character slot (and slots above it) are pulled towards the respective foot to prevent the leg from over-stretching. Especially if both feet need to be fixes a small offset can result. To compensate for this a small over-stretch of the legs is applied if the leg construction of the character allows this. For beast type characters with bend legs this works best since their legs usually are not fully stretched and thus provide wiggle room. Human characters need to slightly tip-toe to compensate. 
  
 ===== Waist Mode ===== ===== Waist Mode =====
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 The actor waist character slot and slots above are moved towards the center of the feet character slots to match the character waist. This changes the posture of the actor used for motion capturing by shortening (or enlarging) his legs to match the character. After moving the character slots the direct waist mode is used to attach the character hips to the actor hips. This mode is recommended for beast type characters since with those typically hips are further down or up compared to the actor hips. This mode is not so well used if beast type characters are captured in sitting or laying poses. In these situations it is better to use relative waist mode. The actor waist character slot and slots above are moved towards the center of the feet character slots to match the character waist. This changes the posture of the actor used for motion capturing by shortening (or enlarging) his legs to match the character. After moving the character slots the direct waist mode is used to attach the character hips to the actor hips. This mode is recommended for beast type characters since with those typically hips are further down or up compared to the actor hips. This mode is not so well used if beast type characters are captured in sitting or laying poses. In these situations it is better to use relative waist mode.
 +===== Relocate Arms =====
 +
 +If checked the actor hand and elbow trackers position is relocated relative to the chest. This has to be used for characters with horizontal bodies like dinosaurs where the chest area is located from the waist forward instead of upwards. Using spine bend axis can work in such situations but relocating is usually better and allows the camera to still be attached to the character head.
 +
 +<WRAP clear></WRAP>
 +
 +===== Pull feet to ground =====
 +
 +Ensures feet touch the ground. If the legs would over-stretch to reach the feet character slot the waist character slot (and slots above it) are pulled towards the respective foot to prevent the leg from over-stretching. Especially if both feet need to be fixes a small offset can result. To compensate for this a small over-stretch of the legs is applied if the leg construction of the character allows this. For beast type characters with bend legs this works best since their legs usually are not fully stretched and thus provide wiggle room. Human characters need to slightly tip-toe to compensate.
 +
 +===== Simulate waist =====
 +
 +Enable basic simulation of waist if no device is attached to the waist slot. Derives waist location from head position relative to feet.
 +
democap/motiontransferautohuman.txt · Last modified: 2025/08/19 12:57 by dragonlord