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democap:motiontransferautohuman [2025/03/23 11:53] dragonlorddemocap:motiontransferautohuman [2025/03/23 15:50] (current) – [Neck Shift Move Range] dragonlord
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 This further refines the IK calculation for legs. Instead of using just the base IK move this move blends between legs in base IK pose and legs in fully crouched pose. This move can have as many frames as required. The altitude of the hip above the ground is used to blend between the first animation frame (0s) and the last animation frame (move play time). This further refines the IK calculation for legs. Instead of using just the base IK move this move blends between legs in base IK pose and legs in fully crouched pose. This move can have as many frames as required. The altitude of the hip above the ground is used to blend between the first animation frame (0s) and the last animation frame (move play time).
 +
 +====== Neck Bend X Move ======
 +
 +Move to use from character animation file as looking up-down pose.
 +
 +If used this replaces the automatic rotation applied by the motion transfer with blending between frames of this animation move. See [[preparecharacter#looking_up-down|Prepare Character for Motion Capture: Looking Up-Down]] for information on how to craft this animation.
 +
 +====== Neck Bend Y Move ======
 +
 +Move to use from character animation file as looking left-right pose.
 +
 +If used this replaces the automatic rotation applied by the motion transfer with blending between frames of this animation move. See [[preparecharacter#looking_up-down|Prepare Character for Motion Capture: Looking Up-Down]] for information on how to craft this animation. Simply use looking left instead of looking down and looking right instead of looking up.
 +
 +====== Neck Shift X Move ======
 +
 +Move to use from character animation file as shifting head forward-backward pose.
 +
 +Providing this animation is required to transfer actor head shifting to the character. The motion transfer the head shifting with blending between frames of this animation move. See [[preparecharacter#shift_head_forward-backward|Prepare Character for Motion Capture: Shift Head Forward-Backward]] for information on how to craft this animation.
 +
 +====== Neck Shift Y Move ======
 +
 +Move to use from character animation file as shifting head left-right pose.
 +
 +Providing this animation is required to transfer actor head shifting to the character. The motion transfer the head shifting with blending between frames of this animation move. See [[preparecharacter#shift_head_forward-backward|Prepare Character for Motion Capture: Shift Head Forward-Backward]] for information on how to craft this animation. Simply use shifting left instead of shifting forward and shifting right instead of shifting backward.
 +
 +Using this animation can be tricky due to limitations of chest trackers. No matter if attached to the chest or the back these trackers show tendency to rotate and tilt if the actor moves the shoulder for example by raising his hands. This tends to cause head left-right shifting although the actor is not moving the head. Use this animation move only if you can attach the chest/back tracker in a way it is not affected by shoulder movement.
  
 ====== Fine Tuning ====== ====== Fine Tuning ======
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 For human actors a good default value is 13. This bends slightly stronger the upper half of the spine. For human actors a good default value is 13. This bends slightly stronger the upper half of the spine.
 +
 +===== Neck Bend Move Range =====
 +
 +Defines the range of actor head movement to be mapped to the ''Neck Bend X Move'' and ''Neck Bend Y Move'' if used.
 +
 +The X coordinate indicates the looking up-down angle limit in degrees. The Y coordinate indicates the looking left-right angle limit in degrees.
 +
 +The default limits are 60 degrees for looking up-down and 45 for looking left-right. Adjust these ranges if the actor can (or wants to) rotate his head farther or less strongly than this.
 +
 +===== Neck Shift Move Range =====
 +
 +Defines the range of actor head shifting to be mapped to the ''Neck Shift X Move'' and ''Neck Shift Y Move'' if used.
 +
 +The X coordinate indicates the shifting forward-backward angle limit in degrees. The Y coordinate indicates the shifting left-right angle limit in degrees. The shifting is measured in degrees not meters since this is more stable.
 +
 +The default limits are 20 degrees for shifting forward-backward and 12 for shifting left-right. Adjust these ranges if the actor can (or wants to) shift his head farther or less strongly than this.
  
 ===== Reach Scaling RA ===== ===== Reach Scaling RA =====
democap/motiontransferautohuman.1742730780.txt.gz · Last modified: 2025/03/23 11:53 by dragonlord