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democap:motiontransferautohuman [2025/03/23 15:42] – [Move Crouch] dragonlord | democap:motiontransferautohuman [2025/03/23 15:50] (current) – [Neck Shift Move Range] dragonlord | ||
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For human actors a good default value is 13. This bends slightly stronger the upper half of the spine. | For human actors a good default value is 13. This bends slightly stronger the upper half of the spine. | ||
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+ | ===== Neck Bend Move Range ===== | ||
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+ | Defines the range of actor head movement to be mapped to the '' | ||
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+ | The X coordinate indicates the looking up-down angle limit in degrees. The Y coordinate indicates the looking left-right angle limit in degrees. | ||
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+ | The default limits are 60 degrees for looking up-down and 45 for looking left-right. Adjust these ranges if the actor can (or wants to) rotate his head farther or less strongly than this. | ||
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+ | ===== Neck Shift Move Range ===== | ||
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+ | Defines the range of actor head shifting to be mapped to the '' | ||
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+ | The X coordinate indicates the shifting forward-backward angle limit in degrees. The Y coordinate indicates the shifting left-right angle limit in degrees. The shifting is measured in degrees not meters since this is more stable. | ||
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+ | The default limits are 20 degrees for shifting forward-backward and 12 for shifting left-right. Adjust these ranges if the actor can (or wants to) shift his head farther or less strongly than this. | ||
===== Reach Scaling RA ===== | ===== Reach Scaling RA ===== |