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| democap:motiontransfereyes [2023/06/04 16:36] – created dragonlord | democap:motiontransfereyes [2026/05/16 22:39] (current) – dragonlord | ||
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| + | ====== Motion Transfer Menu ====== | ||
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| + | Click the button '' | ||
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| + | ===== Auto Rig ===== | ||
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| + | Automatically fills in bone names using predefined auto-rig definitions. Right-click the motion transfer panel to access the auto-rig options in the context menu. | ||
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| + | * **Auto Rig...**: Opens a dialog to select from a list of predefined auto-rig definitions. The selected definition is applied to fill in the bone names matching the character model. | ||
| + | * **Auto Rig Best Matching**: Automatically tries all available auto-rig definitions and applies the one that matches the most bones in the character model. A dialog is shown if no matching definition is found. | ||
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| + | Auto-rig definitions are XML files (*.deard) loaded from ''/ | ||
| + | |||
| + | * Blender Rigify | ||
| + | * DAZ Studio Genesis | ||
| + | * Unity Humanoid | ||
| + | * iClone Character Creator | ||
| + | * VRoid (VRM) | ||
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| + | More definitions can be added for example by creating a modification using Mod.IO or creating a feature issue on GitHub and attaching the new file. | ||
| ====== Name ====== | ====== Name ====== | ||