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democap:motiontransfereyes [2023/06/04 16:36] – created dragonlorddemocap:motiontransfereyes [2026/05/16 22:39] (current) dragonlord
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 <WRAP clear></WRAP> <WRAP clear></WRAP>
 +
 +====== Motion Transfer Menu ======
 +
 +Click the button ''...'' to show the motion transfer menu. It contains these entries:
 +
 +===== Auto Rig =====
 +
 +Automatically fills in bone names using predefined auto-rig definitions. Right-click the motion transfer panel to access the auto-rig options in the context menu.
 +
 +  * **Auto Rig...**: Opens a dialog to select from a list of predefined auto-rig definitions. The selected definition is applied to fill in the bone names matching the character model.
 +  * **Auto Rig Best Matching**: Automatically tries all available auto-rig definitions and applies the one that matches the most bones in the character model. A dialog is shown if no matching definition is found.
 +
 +Auto-rig definitions are XML files (*.deard) loaded from ''/content/autorig''. The following definitions are provided out of the box:
 +
 +  * Blender Rigify
 +  * DAZ Studio Genesis
 +  * Unity Humanoid
 +  * iClone Character Creator
 +  * VRoid (VRM)
 +
 +More definitions can be added for example by creating a modification using Mod.IO or creating a feature issue on GitHub and attaching the new file.
  
 ====== Name ====== ====== Name ======
democap/motiontransfereyes.txt · Last modified: 2026/05/16 22:39 by dragonlord