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| democap:motiontransferfingers [2025/09/10 11:15] – dragonlord | democap:motiontransferfingers [2026/05/15 00:40] (current) – dragonlord | ||
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| Show dialog to select fingers motion transfer to copy values from. The copied values are mirrored. | Show dialog to select fingers motion transfer to copy values from. The copied values are mirrored. | ||
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| + | ===== Auto Rig Right Hand... ===== | ||
| + | |||
| + | Opens a dialog to select from a list of predefined auto-rig definitions. The selected definition is applied to fill in the bone names for the right hand matching the character model. | ||
| + | |||
| + | ===== Auto Rig Right Hand Best Matching ===== | ||
| + | |||
| + | Automatically tries all available auto-rig definitions and applies the one that matches the most right hand bones in the character model. A dialog is shown if no matching definition is found. | ||
| + | |||
| + | ===== Auto Rig Left Hand... ===== | ||
| + | |||
| + | Opens a dialog to select from a list of predefined auto-rig definitions. The selected definition is applied to fill in the bone names for the left hand matching the character model. | ||
| + | |||
| + | ===== Auto Rig Left Hand Best Matching ===== | ||
| + | |||
| + | Automatically tries all available auto-rig definitions and applies the one that matches the most left hand bones in the character model. A dialog is shown if no matching definition is found. | ||
| + | |||
| + | Auto-rig definitions are XML files (*.deard) loaded from ''/ | ||
| + | |||
| + | * Mixamo | ||
| + | * Blender Rigify | ||
| + | * DAZ Studio Genesis | ||
| + | * 3DS Max Biped | ||
| + | * Unity Humanoid | ||
| + | * Unreal Engine Mannequin | ||
| + | * iClone Character Creator | ||
| + | * VRoid (VRM) | ||
| + | * Drag[en]gine | ||
| + | |||
| + | More definitions can be added for example by creating a modification using Mod.IO or creating a feature issue on GitHub and attaching the new file. | ||
| ====== Name ====== | ====== Name ====== | ||