This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
democap:motiontransferfingers [2025/08/14 20:13] – dragonlord | democap:motiontransferfingers [2025/09/10 11:15] (current) – dragonlord | ||
---|---|---|---|
Line 7: | Line 7: | ||
Bend fingers in response to VR Controller bending input. Each finger can be controlled individually or not at all. Each finger is defined as a single bone chain. Bending can be fine tuned using an animation move. | Bend fingers in response to VR Controller bending input. Each finger can be controlled individually or not at all. Each finger is defined as a single bone chain. Bending can be fine tuned using an animation move. | ||
+ | |||
+ | <WRAP center round important 60%> | ||
+ | A newly created fingers motion transfer is not initialized for any hand. You have to use the init menu entries from the motion transfer menu to initialize the motion transfer for the respective hand. This is required only for using full finger tracking. | ||
+ | </ | ||
<WRAP clear></ | <WRAP clear></ | ||
+ | |||
+ | ====== Motion Transfer Menu ====== | ||
+ | |||
+ | Click the button '' | ||
+ | |||
+ | ===== Init right hand ===== | ||
+ | |||
+ | Initialize the finger and wrist rotation with default values for the right hand. | ||
+ | |||
+ | ===== Init left hand ===== | ||
+ | |||
+ | Initialize the finger and wrist rotation with default values for the left hand. | ||
+ | |||
+ | ===== Mirror hand... ===== | ||
+ | |||
+ | Show dialog to select fingers motion transfer to copy values from. The copied values are mirrored. | ||
====== Name ====== | ====== Name ====== |