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democap:preparecharacter [2025/03/23 16:23] – [Side Effects With Bending] dragonlorddemocap:preparecharacter [2025/03/23 16:23] (current) – [Side Effects With Bending] dragonlord
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 ===== Side Effects With Bending ===== ===== Side Effects With Bending =====
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-Using shift head forward-backward animation and looking up-down animation together can yield results which might not be as you expect them to be. The reason is that when looking up your head will also do some shifting which DEMoCap will detect. As a result looking up will usually be a combination of the looking up-down animation and the shift head forward-backward animation. To counter this you have to subtract a certain amount of head shift forward-backward from the looking up-down animation to get exactly the result you want to. To do this you best use the [[democap:blender_democaptools#copy_bone_matrices|Blender DEMoCap Tools: Copy Bone Matrices]] and company operators. 
  
 <WRAP float right> <WRAP float right>
 {{ :democap:look_up_down_modified.png?direct |}} {{ :democap:look_up_down_modified.png?direct |}}
 </WRAP> </WRAP>
 +
 +Using shift head forward-backward animation and looking up-down animation together can yield results which might not be as you expect them to be. The reason is that when looking up your head will also do some shifting which DEMoCap will detect. As a result looking up will usually be a combination of the looking up-down animation and the shift head forward-backward animation. To counter this you have to subtract a certain amount of head shift forward-backward from the looking up-down animation to get exactly the result you want to. To do this you best use the [[democap:blender_democaptools#copy_bone_matrices|Blender DEMoCap Tools: Copy Bone Matrices]] and company operators.
  
 First make a copy of your look up-down animation and rename it to something like "look up-down modified" or similar. This animation is going to be the one to use if both looking up-down and shift head forward-backward is used. Usually it is enough to just modify the looking up pose but correctly the looking down pose would need a correction too, albeit a lesser one. First make a copy of your look up-down animation and rename it to something like "look up-down modified" or similar. This animation is going to be the one to use if both looking up-down and shift head forward-backward is used. Usually it is enough to just modify the looking up pose but correctly the looking down pose would need a correction too, albeit a lesser one.
democap/preparecharacter.txt · Last modified: 2025/03/23 16:23 by dragonlord