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democap:preparecharacter [2025/03/23 16:23] – [Side Effects With Bending] dragonlord | democap:preparecharacter [2025/09/09 15:14] (current) – [Side Effects With Bending] dragonlord | ||
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===== Side Effects With Bending ===== | ===== Side Effects With Bending ===== | ||
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- | Using shift head forward-backward animation and looking up-down animation together can yield results which might not be as you expect them to be. The reason is that when looking up your head will also do some shifting which DEMoCap will detect. As a result looking up will usually be a combination of the looking up-down animation and the shift head forward-backward animation. To counter this you have to subtract a certain amount of head shift forward-backward from the looking up-down animation to get exactly the result you want to. To do this you best use the [[democap: | ||
<WRAP float right> | <WRAP float right> | ||
{{ : | {{ : | ||
</ | </ | ||
+ | |||
+ | Using shift head forward-backward animation and looking up-down animation together can yield results which might not be as you expect them to be. The reason is that when looking up your head will also do some shifting which DEMoCap will detect. As a result looking up will usually be a combination of the looking up-down animation and the shift head forward-backward animation. To counter this you have to subtract a certain amount of head shift forward-backward from the looking up-down animation to get exactly the result you want to. To do this you best use the [[democap: | ||
First make a copy of your look up-down animation and rename it to something like "look up-down modified" | First make a copy of your look up-down animation and rename it to something like "look up-down modified" | ||
* Switch to your shift head forward-backward action. | * Switch to your shift head forward-backward action. | ||
- | * Select the frame where your character is shifting head forward by roughly 75%. | + | * Select the frame in the middle |
* Select all neck bones and the head bone to modify. | * Select all neck bones and the head bone to modify. | ||
* Click '' | * Click '' | ||
- | * Select the frame in the middle | + | * Select the frame where your character is shifting head forward by roughly 75%. |
* Click '' | * Click '' | ||
* Switch to your looking up-down action. | * Switch to your looking up-down action. | ||
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* Click '' | * Click '' | ||
* Press '' | * Press '' | ||
+ | |||
+ | <WRAP center round tip 60%> | ||
+ | '' | ||
+ | </ | ||
The animation frame should now looking similar to the image on the right side. | The animation frame should now looking similar to the image on the right side. |