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democap:projectmanagement [2021/12/19 01:51] dragonlorddemocap:projectmanagement [2024/02/26 11:12] (current) dragonlord
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 </WRAP> </WRAP>
  
-{{ :democap:screenshot16.png?direct&600 |}}+{{ :democap:multichar.jpg?direct&600 |}} 
  
 ====== Project Management ====== ====== Project Management ======
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 The world file can be edited with the [[gamedev:deigde|Drag[en]gine Integrated Game Development Environment (IGDE)]]. This allows to set up a world up front and load it into a scene. The content of the loaded world is static and can not be changed. For dynamic content you have to use <wrap em><wrap hi>scene objects</wrap></wrap>. The world file can be edited with the [[gamedev:deigde|Drag[en]gine Integrated Game Development Environment (IGDE)]]. This allows to set up a world up front and load it into a scene. The content of the loaded world is static and can not be changed. For dynamic content you have to use <wrap em><wrap hi>scene objects</wrap></wrap>.
 +<WRAP center round info 60%>
 +You can not use your world file directly in DEMoCap since the path you used for resource files (like models, skins and so forth) are different than inside DEMoCap where the world files are stored relative to the project data directory. To fix this you have to set a [[gamedev:deigde:editors:world#world_panel|world property]] named <wrap em><wrap hi>democap.remapPropertyPath</wrap></wrap>. This property contains the path prefix DEMoCap has to replace with the directory the world file (*.deworld) is located.
 +
 +For example if your world file in your game is called <wrap hi>/mocap/worlds/office.deworld</wrap> then set the property value to <wrap hi>/mocap/worlds</wrap>. This way all the resources used in the world that are underneath the same directory will be properly remapped to work in DEMoCap.
 +</WRAP>
  
 To change the world select the world from the combo box next to the <wrap em><wrap hi>World</wrap></wrap> label. Then click the <wrap em><wrap hi>...</wrap></wrap> button next to the combo box. Click on the <wrap em><wrap hi>Activate World</wrap></wrap> button. To change the world select the world from the combo box next to the <wrap em><wrap hi>World</wrap></wrap> label. Then click the <wrap em><wrap hi>...</wrap></wrap> button next to the combo box. Click on the <wrap em><wrap hi>Activate World</wrap></wrap> button.
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   * {projectDirectory}/export/{name}-devices.deanim : Devices captured animation if used.   * {projectDirectory}/export/{name}-devices.deanim : Devices captured animation if used.
   * {projectDirectory}/export/{name}-devices.derig : Devices captured rig if used.   * {projectDirectory}/export/{name}-devices.derig : Devices captured rig if used.
 +  * {projectDirectory}/export/{name}-object.deanim : Captured object position and orientation.
 +  * {projectDirectory}/export/{name}-object.derig : Captured object position and orientation rig.
 +
 +To make captures more efficient the [[democap:uipanelsettings#auto_export|Auto Export]] setting can be enabled in the [[democap:uipanelsettings|Settings Panel]]. If enabled and a [[democap:uipanelcapture#stage_directions|Stage Direction]] is selected each capture down on a Captured Characters is automatically exported into a sub directory with the same name as the stage direction. If the capture exists already it is overwritten. This avoids the need to manually export captures which is especially a time saver for single-person use.
  
 +Auto exporting exports animations into directories of this pattern: <wrap hi>{projectDirectory}/export/{scene}/{stage direction}/{object}/{animation}.*</wrap>.
democap/projectmanagement.1639878709.txt.gz · Last modified: 2021/12/19 01:51 by dragonlord