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democap:projectmanagement [2023/11/13 22:08] – [Scenes] dragonlorddemocap:projectmanagement [2024/02/26 11:12] (current) dragonlord
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-{{ :democap:screenshot16.png?direct&600 |}}+{{ :democap:multichar.jpg?direct&600 |}} 
  
 ====== Project Management ====== ====== Project Management ======
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 You can not use your world file directly in DEMoCap since the path you used for resource files (like models, skins and so forth) are different than inside DEMoCap where the world files are stored relative to the project data directory. To fix this you have to set a [[gamedev:deigde:editors:world#world_panel|world property]] named <wrap em><wrap hi>democap.remapPropertyPath</wrap></wrap>. This property contains the path prefix DEMoCap has to replace with the directory the world file (*.deworld) is located. You can not use your world file directly in DEMoCap since the path you used for resource files (like models, skins and so forth) are different than inside DEMoCap where the world files are stored relative to the project data directory. To fix this you have to set a [[gamedev:deigde:editors:world#world_panel|world property]] named <wrap em><wrap hi>democap.remapPropertyPath</wrap></wrap>. This property contains the path prefix DEMoCap has to replace with the directory the world file (*.deworld) is located.
  
-For example if your world file in your game is called <wrap hi>/mocap/worlds/office.deworld</wrap> then set the property value to "/mocap/worlds". This way all the resources used in the world that are underneath the same directory will be properly remapped to work in DEMoCap.+For example if your world file in your game is called <wrap hi>/mocap/worlds/office.deworld</wrap> then set the property value to <wrap hi>/mocap/worlds</wrap>. This way all the resources used in the world that are underneath the same directory will be properly remapped to work in DEMoCap.
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democap/projectmanagement.1699913294.txt.gz · Last modified: 2023/11/13 22:08 by dragonlord