Both sides previous revisionPrevious revisionNext revision | Previous revision |
democap:tutorialcreatecharacter [2021/11/18 17:37] – dragonlord | democap:tutorialcreatecharacter [2022/01/31 18:24] (current) – dragonlord |
---|
| |
**Main Menu:** | **Main Menu:** |
<WRAP box right :en>{{ :democap:mainwindow.png|Main Window}}<WRAP centeralign>Main Window</WRAP></WRAP> | <WRAP box right :en>{{ :democap:ui_panel_character.png }}</WRAP> |
* click on <wrap em><wrap hi>...</wrap></wrap> button next to <wrap em><wrap hi>Character</wrap></wrap> combo box. | * click on <wrap em><wrap hi>...</wrap></wrap> button next to <wrap em><wrap hi>Character</wrap></wrap> combo box. |
* Click <wrap em><wrap hi>Add Character</wrap></wrap> and give it a name. | * Click <wrap em><wrap hi>Add Character</wrap></wrap> and give it a name. |
| |
**Character Profile Dialog:** | **Character Profile Dialog:** |
<WRAP box right :en>{{ :democap:dialogcharacterprofile.png?200|Character Profile Dialog}}<WRAP centeralign>Character Profile Dialog</WRAP></WRAP> | <WRAP box right :en>{{ :democap:dialogcharacterprofile.png?400&direct|Character Profile Dialog}}<WRAP centeralign>Character Profile Dialog</WRAP></WRAP> |
* Click again on <wrap em><wrap hi>...</wrap></wrap> button and click on <wrap em><wrap hi>Edit Character</wrap></wrap>. | * Click again on <wrap em><wrap hi>...</wrap></wrap> button and click on <wrap em><wrap hi>Edit Character</wrap></wrap>. |
* Click on the <wrap em><wrap hi>...</wrap></wrap> buttons to select model, skin, rig and animation from the <wrap em><wrap hi>/content/models/characters/biomech</wrap></wrap> directory. | * Click on the <wrap em><wrap hi>...</wrap></wrap> buttons to select model, skin, rig and animation from the <wrap em><wrap hi>/content/models/characters/biomech</wrap></wrap> directory. |
| |
**Character Configuration Dialog:** | **Character Configuration Dialog:** |
<WRAP box right :en>{{ :democap:dialogcharacterconfiguration.png?200|Character Configuration Dialog}}|Character Configuration Dialog}}<WRAP centeralign>Character Configuration Dialog</WRAP></WRAP> | <WRAP box right :en>{{ :democap:dialogcharacterconfiguration.png?400&direct|Character Configuration Dialog}}<WRAP centeralign>Character Configuration Dialog</WRAP></WRAP> |
| |
| <WRAP center round tip 60%> |
| Read first [[slotplacement|Tracker Slot Placement]]. This contains up to date information on how to best place tracker slots. This information supersedes information below if contradicting. |
| </WRAP> |
| |
* In group <wrap em><wrap hi>Character Configuration</wrap></wrap> in the <wrap em><wrap hi>Move Calibrate</wrap></wrap> combobox dropdown list select <wrap em><wrap hi>calibrate</wrap></wrap>. This animation move has one single frame and is used to line up the character with the actor (yourself in this situation). | * In group <wrap em><wrap hi>Character Configuration</wrap></wrap> in the <wrap em><wrap hi>Move Calibrate</wrap></wrap> combobox dropdown list select <wrap em><wrap hi>calibrate</wrap></wrap>. This animation move has one single frame and is used to line up the character with the actor (yourself in this situation). |
<WRAP clear></WRAP> | <WRAP clear></WRAP> |
| |
<WRAP box 250px right :en>{{ :democap:mtautomatichuman.png?200|Motion Transfer Automatic Human}}<WRAP centeralign>Motion Transfer Automatic Human</WRAP></WRAP> | <WRAP box right :en>{{ :democap:mtautomatichuman.png?400&direct|Motion Transfer Automatic Human}}<WRAP centeralign>Motion Transfer Automatic Human</WRAP></WRAP> |
* In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Automatic Human</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>. This motion transfer takes care of complex setup by providing a few simple parameters. | * In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Automatic Human</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>. This motion transfer takes care of complex setup by providing a few simple parameters. |
* Assign all bones. For this click on each bone label and in the 3D view locate the matching bone and click on it. Use these bones: | * Assign all bones. For this click on each bone label and in the 3D view locate the matching bone and click on it. Use these bones: |
| |
**Optional Finger Tracking:** | **Optional Finger Tracking:** |
<WRAP box 250px right :en>{{ :democap:mtfingers.png?200|Motion Transfer Fingers}}<WRAP centeralign>Motion Transfer Fingers</WRAP></WRAP> | <WRAP box right :en>{{ :democap:mtfingers.png?400&direct|Motion Transfer Fingers}}<WRAP centeralign>Motion Transfer Fingers</WRAP></WRAP> |
This is the most basic motion transfer setup. Optionally you can add transfers to get finger tracking if you have Index Controllers: | This is the most basic motion transfer setup. Optionally you can add transfers to get finger tracking if you have Index Controllers: |
* In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Fingers</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>. | * In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Fingers</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>. |