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democap:tutorialcreatecharacter [2021/11/18 17:37] dragonlorddemocap:tutorialcreatecharacter [2022/01/31 18:24] (current) dragonlord
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 **Main Menu:** **Main Menu:**
-<WRAP box right :en>{{ :democap:mainwindow.png|Main Window}}<WRAP centeralign>Main Window</WRAP></WRAP>+<WRAP box right :en>{{ :democap:ui_panel_character.png }}</WRAP>
   * click on <wrap em><wrap hi>...</wrap></wrap> button next to <wrap em><wrap hi>Character</wrap></wrap> combo box.   * click on <wrap em><wrap hi>...</wrap></wrap> button next to <wrap em><wrap hi>Character</wrap></wrap> combo box.
   * Click <wrap em><wrap hi>Add Character</wrap></wrap> and give it a name.   * Click <wrap em><wrap hi>Add Character</wrap></wrap> and give it a name.
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 **Character Profile Dialog:** **Character Profile Dialog:**
-<WRAP box right :en>{{ :democap:dialogcharacterprofile.png|Character Profile Dialog}}<WRAP centeralign>Character Profile Dialog</WRAP></WRAP>+<WRAP box right :en>{{ :democap:dialogcharacterprofile.png?400&direct|Character Profile Dialog}}<WRAP centeralign>Character Profile Dialog</WRAP></WRAP>
   * Click again on <wrap em><wrap hi>...</wrap></wrap> button and click on <wrap em><wrap hi>Edit Character</wrap></wrap>.   * Click again on <wrap em><wrap hi>...</wrap></wrap> button and click on <wrap em><wrap hi>Edit Character</wrap></wrap>.
   * Click on the <wrap em><wrap hi>...</wrap></wrap> buttons to select model, skin, rig and animation from the <wrap em><wrap hi>/content/models/characters/biomech</wrap></wrap> directory.   * Click on the <wrap em><wrap hi>...</wrap></wrap> buttons to select model, skin, rig and animation from the <wrap em><wrap hi>/content/models/characters/biomech</wrap></wrap> directory.
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 **Character Configuration Dialog:** **Character Configuration Dialog:**
-<WRAP box right :en>{{ :democap:dialogcharacterconfiguration.png?200|Character Configuration Dialog}}|Character Configuration Dialog}}<WRAP centeralign>Character Configuration Dialog</WRAP></WRAP>+<WRAP box right :en>{{ :democap:dialogcharacterconfiguration.png?400&direct|Character Configuration Dialog}}<WRAP centeralign>Character Configuration Dialog</WRAP></WRAP> 
 + 
 +<WRAP center round tip 60%> 
 +Read first [[slotplacement|Tracker Slot Placement]]. This contains up to date information on how to best place tracker slots. This information supersedes information below if contradicting.  
 +</WRAP>
  
   * In group <wrap em><wrap hi>Character Configuration</wrap></wrap> in the <wrap em><wrap hi>Move Calibrate</wrap></wrap> combobox dropdown list select <wrap em><wrap hi>calibrate</wrap></wrap>. This animation move has one single frame and is used to line up the character with the actor (yourself in this situation).   * In group <wrap em><wrap hi>Character Configuration</wrap></wrap> in the <wrap em><wrap hi>Move Calibrate</wrap></wrap> combobox dropdown list select <wrap em><wrap hi>calibrate</wrap></wrap>. This animation move has one single frame and is used to line up the character with the actor (yourself in this situation).
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 <WRAP clear></WRAP> <WRAP clear></WRAP>
  
-<WRAP box 250px right :en>{{ :democap:mtautomatichuman.png?200|Motion Transfer Automatic Human}}<WRAP centeralign>Motion Transfer Automatic Human</WRAP></WRAP>+<WRAP box right :en>{{ :democap:mtautomatichuman.png?400&direct|Motion Transfer Automatic Human}}<WRAP centeralign>Motion Transfer Automatic Human</WRAP></WRAP>
   * In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Automatic Human</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>. This motion transfer takes care of complex setup by providing a few simple parameters.   * In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Automatic Human</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>. This motion transfer takes care of complex setup by providing a few simple parameters.
   * Assign all bones. For this click on each bone label and in the 3D view locate the matching bone and click on it. Use these bones:   * Assign all bones. For this click on each bone label and in the 3D view locate the matching bone and click on it. Use these bones:
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 **Optional Finger Tracking:** **Optional Finger Tracking:**
-<WRAP box 250px right :en>{{ :democap:mtfingers.png?200|Motion Transfer Fingers}}<WRAP centeralign>Motion Transfer Fingers</WRAP></WRAP>+<WRAP box right :en>{{ :democap:mtfingers.png?400&direct|Motion Transfer Fingers}}<WRAP centeralign>Motion Transfer Fingers</WRAP></WRAP>
 This is the most basic motion transfer setup. Optionally you can add transfers to get finger tracking if you have Index Controllers: This is the most basic motion transfer setup. Optionally you can add transfers to get finger tracking if you have Index Controllers:
    * In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Fingers</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>.    * In group <wrap em><wrap hi>Motion Transfers</wrap></wrap> click on <wrap em><wrap hi>...</wrap></wrap> button next to the combo box and click <wrap em><wrap hi>Add Transfer</wrap></wrap>. In the dialog select <wrap em><wrap hi>Fingers</wrap></wrap> and click <wrap em><wrap hi>Accept</wrap></wrap>.
democap/tutorialcreatecharacter.1637257059.txt.gz · Last modified: 2021/11/18 17:37 by dragonlord