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democap:uipanelcapture

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democap:uipanelcapture [2022/08/01 13:20] dragonlorddemocap:uipanelcapture [2022/09/02 14:38] (current) dragonlord
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 ====== Captured ====== ====== Captured ======
  
-Opens directory storing animations captured without using "CapturedCharacter" objects in the system file browser.The capture directory is located here:+Opens directory storing animations captured without using "CapturedCharacter" objects in the system file browser. The capture directory is located here:
   * Linux: ~/config/delauncher/games/e31f1c11-3ca6-c66b-adca-95484bedfc1f/capture/animations   * Linux: ~/config/delauncher/games/e31f1c11-3ca6-c66b-adca-95484bedfc1f/capture/animations
   * Windows: %AppData%\DELaunchers\Config\games\e31f1c11-3ca6-c66b-adca-95484bedfc1f\capture\animations   * Windows: %AppData%\DELaunchers\Config\games\e31f1c11-3ca6-c66b-adca-95484bedfc1f\capture\animations
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 If checked recording is automatically stopped if the current record time reaches the playtime of the previous recording. This allows to easily record multiple animations for the same captured actor without recording past the playtime of the first recording you have done. If unchecked recording prolongs beyond the existing play time. Existing recordings are not modified but the last recorded frame will be held until the new recording playtime. If checked recording is automatically stopped if the current record time reaches the playtime of the previous recording. This allows to easily record multiple animations for the same captured actor without recording past the playtime of the first recording you have done. If unchecked recording prolongs beyond the existing play time. Existing recordings are not modified but the last recorded frame will be held until the new recording playtime.
 +
 +====== Capturable ======
 +
 +Select CapturedCharacter to use to capture actor motion capture. If no CapturedCharacter is selected free motion capture is done. Free motion capture is stored in a global directory (see [[democap:tutorialcapturing#stop_capturing|Tutorial Capturing]]). Captures using CapturedCharacter are written into project directory if "Auto Stop Recording" is enabled.
 +
 +The captured character is marked in the 3D view using a blue actor icon.
  
 ====== Stage Directions ====== ====== Stage Directions ======
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 Auto exporting exports animations into directories of this pattern: <wrap hi>{projectDirectory}/export/{scene}/{stage direction}/{object}/{animation}.*</wrap>. Auto exporting exports animations into directories of this pattern: <wrap hi>{projectDirectory}/export/{scene}/{stage direction}/{object}/{animation}.*</wrap>.
  
 +The “…” button shows a drop down menu with these commands:
 +
 +===== Add =====
 +
 +Add stage direction.
 +
 +===== Remove =====
 +
 +Remove selected stage direction.
 +
 +===== Remove All =====
 +
 +Remove all stage directions.
 +
 +===== Rename =====
 +
 +Rename stage direction.
 +
 +===== Cut =====
 +
 +Copy selected stage direction to clipboard and remove it.
 +
 +===== Copy =====
 +
 +Copy selected stage direction to clipboard.
 +
 +===== Paste =====
 +
 +Paste stage direction from clipboard if one is present.
 +
 +===== Import =====
 +
 +Import stage directiosn from [[xml_stagedirs|*.stagedirs.xml]] file.
 +
 +===== Export =====
 +
 +Export all stage directions to [[xml_stagedirs|*.stagedirs.xml]] file.
democap/uipanelcapture.1659360011.txt.gz · Last modified: 2022/08/01 13:20 by dragonlord