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democap:uipanelcharacter [2022/01/30 21:29] – created dragonlord | democap:uipanelcharacter [2024/09/06 10:05] (current) – dragonlord | ||
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- | <WRAP right :en>{{ : | + | Configure actors doing motion capture and characters to capture motion for. |
- | * todo <wrap em>< | + | |
<WRAP clear></ | <WRAP clear></ | ||
- | Configure | + | ====== Actors ====== |
+ | |||
+ | List of all defined | ||
+ | |||
+ | The " | ||
+ | |||
+ | ===== Add Actor ===== | ||
+ | |||
+ | Add new actor profile. You have to enter a unique name for each actor. | ||
+ | |||
+ | ===== Duplicate Actor ===== | ||
+ | |||
+ | Create copy of actor profile. You have to enter a unique name for each actor. | ||
+ | |||
+ | ===== Remove Actor ===== | ||
+ | |||
+ | Remove selected actor profile. | ||
+ | |||
+ | ===== Edit Actor ===== | ||
+ | |||
+ | Show dialog to edit the actor profile. See [[democap: | ||
+ | |||
+ | ===== Browse Actors ===== | ||
+ | |||
+ | Opens directory storing actor profiles in the system file browser. | ||
+ | |||
+ | ====== Character ====== | ||
+ | |||
+ | List of all defined characters. Each character to capture motions for requires an own profile. | ||
+ | |||
+ | The " | ||
+ | |||
+ | ===== Add Character ===== | ||
+ | |||
+ | Add new character profile. You have to enter a unique name for each character. | ||
+ | |||
+ | ===== Duplicate Character ===== | ||
+ | |||
+ | Create copy of character profile. You have to enter a unique name for each character. | ||
+ | |||
+ | ===== Remove Character ===== | ||
+ | |||
+ | Remove selected character profile. | ||
+ | |||
+ | ===== Edit Character ===== | ||
+ | |||
+ | Show dialog to edit the character profile. See [[democap: | ||
+ | |||
+ | ===== Browse Characters ===== | ||
+ | |||
+ | Opens directory storing character profiles in the system file browser. | ||
+ | |||
+ | ===== Browse Models ===== | ||
+ | |||
+ | Opens directory storing character models in the system file browser. | ||
+ | |||
+ | ====== Configuration ====== | ||
+ | |||
+ | List of all defined character configurations. Each character has one or more configurations used to define how the motion is captured and transferred to the character. | ||
+ | |||
+ | he " | ||
+ | |||
+ | ===== Add Configuration ===== | ||
+ | |||
+ | Add new character configuration. You have to enter a unique name for each configuration. | ||
+ | |||
+ | ===== Duplicate Configuration ===== | ||
+ | |||
+ | Create copy of character configuration. You have to enter a unique name for each configuration. | ||
+ | |||
+ | ===== Remove Configuration ===== | ||
+ | |||
+ | Remove selected character configuration. | ||
+ | |||
+ | ===== Edit Configuration ===== | ||
+ | |||
+ | Show dialog to edit the character configuration. See [[democap: | ||
+ | |||
+ | ====== Activate ====== | ||
+ | |||
+ | Activates character configuration. Starting DEMoCap the motion capture | ||
+ | |||
+ | Activating requires selecting an //Actor Profile//, a //Character Profile// and a //Character Configuration// | ||
+ | |||
+ | If calibration has been done in an earlier session the actor is attached in calibrated state. It is recommended to always do a calibration when starting using a character configuration for the first time to get the best results. | ||
+ | |||
+ | ====== Deactivate ====== | ||
+ | |||
+ | Deactivates character configuration. Detaches the character configuration currently attached to the motion | ||
+ | |||
+ | ====== Calibrate ====== | ||
+ | |||
+ | <WRAP right :en>{{ : | ||
+ | |||
+ | Allows to calibrate the character to the actor. | ||
+ | |||
+ | ===== Calibrate ===== | ||
+ | |||
+ | Starts calibrating if allowed. Calibrating can be started only if the motion capture actor is attached to a character configuration and if the motion capture actor is not interacting with objects. See [[democap: | ||
+ | |||
+ | Calibration can be started also by the motion capture actor by pressing at the same time the < | ||
+ | |||
+ | If a character configuration is activated which has been calibrated using a different VR device configuration is can be possible the HMD is left in a broken position. In this case use the calibration combo above to start calibrating. | ||
+ | |||
+ | Once in calibration mode clicking the button again starts the calibration process. This is useful | ||
+ | |||
+ | ===== Recalibrate ===== | ||
+ | |||
+ | Quickly recalibrates. To use recalibration the character has to be properly calibrated and the VR device configuration is unchanged. This allows to adjust the position of VR devices and updating the calibration without needing to do a full calibration. This is typically used to adjust VR controller slot parameters to check if the work better than the previous ones. | ||
+ | |||
+ | ===== Reset ===== | ||
+ | |||
+ | If calibrating cancels the calibration process. Drops the calibration data returning the character to the not calibrated state. | ||
+ | |||
+ | ===== Prepare timeout ===== | ||
+ | |||
+ | When the calibration process starts a preparation timeout is awaited. The user can choose the length of this timeout. Using a larger timeout is useful for non-controller usage so the user can first activate the calibration process then striking the required pose. The calibration timeout progress is shown as <fc # | ||
+ | |||
+ | After the preparation timeout elapsed the actual calibration process begins. This process requires roughly 2 seconds to complete. Once done the character is calibrated and ready for use. The calibration progress is shown as <fc # | ||
+ | |||
+ | <WRAP clear></ | ||
+ | |||
+ | ====== Tweaking ====== | ||
+ | |||
+ | This panel shows tweak-able parameters of all motion transfers present in the active character configuration. The majority of parameters are static after the character has been calibrated. Some parameters though are tricky to get right in the [[democap: | ||
+ | See [[democap: |