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democap:uipanelcharacter [2023/06/04 01:00] – dragonlord | democap:uipanelcharacter [2024/09/06 10:05] (current) – dragonlord | ||
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- | <WRAP right :en>{{ :democap:ui_panel_character.png? | + | <WRAP right :en>{{ :democap:ui_panel_character_character.png?direct |Panel Character}}</ |
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====== Calibrate ====== | ====== Calibrate ====== | ||
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+ | <WRAP right :en>{{ : | ||
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+ | Allows to calibrate the character to the actor. | ||
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+ | ===== Calibrate ===== | ||
Starts calibrating if allowed. Calibrating can be started only if the motion capture actor is attached to a character configuration and if the motion capture actor is not interacting with objects. See [[democap: | Starts calibrating if allowed. Calibrating can be started only if the motion capture actor is attached to a character configuration and if the motion capture actor is not interacting with objects. See [[democap: | ||
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If a character configuration is activated which has been calibrated using a different VR device configuration is can be possible the HMD is left in a broken position. In this case use the calibration combo above to start calibrating. | If a character configuration is activated which has been calibrated using a different VR device configuration is can be possible the HMD is left in a broken position. In this case use the calibration combo above to start calibrating. | ||
- | ====== Recalibrate | + | Once in calibration mode clicking the button again starts the calibration process. This is useful for motion capture operators to start the calibration process for the actor, especially if the actor uses no controllers or is using a head tracker without HMD. |
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+ | ===== Recalibrate ===== | ||
Quickly recalibrates. To use recalibration the character has to be properly calibrated and the VR device configuration is unchanged. This allows to adjust the position of VR devices and updating the calibration without needing to do a full calibration. This is typically used to adjust VR controller slot parameters to check if the work better than the previous ones. | Quickly recalibrates. To use recalibration the character has to be properly calibrated and the VR device configuration is unchanged. This allows to adjust the position of VR devices and updating the calibration without needing to do a full calibration. This is typically used to adjust VR controller slot parameters to check if the work better than the previous ones. | ||
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+ | ===== Reset ===== | ||
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+ | If calibrating cancels the calibration process. Drops the calibration data returning the character to the not calibrated state. | ||
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+ | ===== Prepare timeout ===== | ||
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+ | When the calibration process starts a preparation timeout is awaited. The user can choose the length of this timeout. Using a larger timeout is useful for non-controller usage so the user can first activate the calibration process then striking the required pose. The calibration timeout progress is shown as <fc # | ||
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+ | After the preparation timeout elapsed the actual calibration process begins. This process requires roughly 2 seconds to complete. Once done the character is calibrated and ready for use. The calibration progress is shown as <fc # | ||
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+ | <WRAP clear></ | ||
====== Tweaking ====== | ====== Tweaking ====== |