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dragengine:featurelist [2012/12/02 02:20] – dragonlord | dragengine:featurelist [2020/04/23 20:04] (current) – dragonlord | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
[[: | [[: | ||
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Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | ||
- | Last updated: | + | Last updated: |
<WRAP column 45%> | <WRAP column 45%> | ||
<WRAP boxheader> | <WRAP boxheader> | ||
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* **[[gamedev: | * **[[gamedev: | ||
* **[[gamedev: | * **[[gamedev: | ||
+ | * Dynamic environment map probes | ||
* Post processing effects stack | * Post processing effects stack | ||
* Multi-World-Rendering | * Multi-World-Rendering | ||
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* User Game Overlay (saves, captures/ | * User Game Overlay (saves, captures/ | ||
* Game Profile Support | * Game Profile Support | ||
- | * True 0-Day Portability | + | * True 0-Day Portability |
* DEIGDE: Drag[en]gine Integrated Game Development Environment. | * DEIGDE: Drag[en]gine Integrated Game Development Environment. | ||
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* Dynamic Textures (image, camera view, custom rendered, videos) | * Dynamic Textures (image, camera view, custom rendered, videos) | ||
* Particle Illumination | * Particle Illumination | ||
+ | * Screen-Space Reflections | ||
+ | * Screen-Space Ambient Occlusion | ||
+ | * Ambient Occlusion Self-Shadowing | ||
</ | </ | ||