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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:featurelist [2012/12/07 00:35] – dragonlord | dragengine:featurelist [2020/04/23 20:04] (current) – dragonlord | ||
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| ~~NOTOC~~ | ~~NOTOC~~ | ||
| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| [[: | [[: | ||
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| Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | ||
| - | Last updated: | + | Last updated: |
| <WRAP column 45%> | <WRAP column 45%> | ||
| <WRAP boxheader> | <WRAP boxheader> | ||
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| * **[[gamedev: | * **[[gamedev: | ||
| * **[[gamedev: | * **[[gamedev: | ||
| + | * Dynamic environment map probes | ||
| * Post processing effects stack | * Post processing effects stack | ||
| * Multi-World-Rendering | * Multi-World-Rendering | ||
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| * User Game Overlay (saves, captures/ | * User Game Overlay (saves, captures/ | ||
| * Game Profile Support | * Game Profile Support | ||
| - | * True 0-Day Portability | + | * True 0-Day Portability |
| * DEIGDE: Drag[en]gine Integrated Game Development Environment. | * DEIGDE: Drag[en]gine Integrated Game Development Environment. | ||
| Line 116: | Line 118: | ||
| * Dynamic Textures (image, camera view, custom rendered, videos) | * Dynamic Textures (image, camera view, custom rendered, videos) | ||
| * Particle Illumination | * Particle Illumination | ||
| + | * Screen-Space Reflections | ||
| + | * Screen-Space Ambient Occlusion | ||
| + | * Ambient Occlusion Self-Shadowing | ||
| </ | </ | ||