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dragengine:features [2019/05/08 16:50] – dragonlord | dragengine:features [2024/11/07 16:26] (current) – [Game Designer Features] dragonlord | ||
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|Language of choice|Pick the scripting language of your choice and get going. No need to know how the game engine works. You just have to know your Scripting Module of choice.| | |Language of choice|Pick the scripting language of your choice and get going. No need to know how the game engine works. You just have to know your Scripting Module of choice.| | ||
|Hardware Abstraction|You do not have to know which operating system or cards your game runs upon. The game engine, the modules and the various launchers take care of this for you. Your game works out of the box on anything a module or launcher exists for.| | |Hardware Abstraction|You do not have to know which operating system or cards your game runs upon. The game engine, the modules and the various launchers take care of this for you. Your game works out of the box on anything a module or launcher exists for.| | ||
- | |GPL Game Engine|No need for buying expensive licenses and since the Game Launcher takes care of handling the engine you do not link to the game engine itself. You are free to use whatever license fits your game.| | + | |MIT Game Engine|No need for buying expensive licenses and since the Game Launcher takes care of handling the engine you do not link to the game engine itself. You are free to use whatever license fits your game.| |
|Automatic Updating/ | |Automatic Updating/ | ||
|Single content|You do not have to create different game content for different systems. Create your games for the best possible machine and the user decides the amount of eye-candy and features he gets through choosing modules.| | |Single content|You do not have to create different game content for different systems. Create your games for the best possible machine and the user decides the amount of eye-candy and features he gets through choosing modules.| |