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dragengine:modules:dragonscript:behavior_announcer

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dragengine:modules:dragonscript:behavior_announcer [2025/05/04 13:49] – [announcer.check] dragonlorddragengine:modules:dragonscript:behavior_announcer [2026/11/07 17:24] (current) – dragonlord
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   * Default Value: empty string   * Default Value: empty string
   * Example (*.deeclass) <code xml><string name='announcer.bone'>attach</string></code>   * Example (*.deeclass) <code xml><string name='announcer.bone'>attach</string></code>
 +
 +===== layerMask =====
 +Set layer mask with world layer bits to play audio on.
 +  * Full name: ''announcer.layerMask''
 +  * Type: string list
 +  * Default Value: ''audio''
 +  * Example (*.deeclass) <code xml><string name='announcer.layerMask'>audio music</string></code>
  
 ===== trigger ===== ===== trigger =====
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 This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''announcer'' with ''announcer(id)''. This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''announcer'' with ''announcer(id)''.
  
-===== announcer.announce =====+===== announcer.update =====
  
-Start or stop announcing.+Update announcer.
  
 ^Parameter^Value^Description^ ^Parameter^Value^Description^
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 This is an example of using this action: This is an example of using this action:
 <code xml> <code xml>
-<action name='announcer.announce'>+<action name='announcer.update'>
   <parameter name='text.translated'>announcer.welcome</parameter>   <parameter name='text.translated'>announcer.welcome</parameter>
 </action> </action>
dragengine/modules/dragonscript/behavior_announcer.1746366542.txt.gz · Last modified: by dragonlord