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dragengine:modules:dragonscript:behavior_sky

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dragengine:modules:dragonscript:behavior_sky [2025/03/13 17:16] – dragonlorddragengine:modules:dragonscript:behavior_sky [2026/11/07 17:20] (current) – dragonlord
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   * Default Value: empty string   * Default Value: empty string
   * Example (*.deeclass) <code xml><string name='sky.controllerPlayback'>playback</string></code>   * Example (*.deeclass) <code xml><string name='sky.controllerPlayback'>playback</string></code>
 +
 +===== passthroughTransparency =====
 +
 +Set passthrough transparency factor. If passthrough is enabled in VR the content of the sky is not rendered. Layer lights though are always enabled even in passthrough. The default value is 0 making the sky turn invisible during passthrough.
 +
 +  * Full name: ''sky.passthroughTransparency''
 +  * Type: float
 +  * Default Value: ''0''
 +  * Restriction: At least ''0'' and at most ''1''
 +  * Example (*.deeclass) <code xml><integer name='sky.order'>1</integer></code>
 +
 +===== layerMask =====
 +Set layer mask with world layer bits to show sky on.
 +  * Full name: ''sky.layerMask''
 +  * Type: string list
 +  * Default Value: empty list
 +  * Example (*.deeclass) <code xml><string name='sky.layerMask'>player camera</string></code>
  
 ====== Events ====== ====== Events ======
dragengine/modules/dragonscript/behavior_sky.1741886162.txt.gz · Last modified: by dragonlord