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dragengine:modules:dragonscript:behavior_statemachine

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dragengine:modules:dragonscript:behavior_statemachine [2024/03/14 16:36] dragonlorddragengine:modules:dragonscript:behavior_statemachine [2024/03/14 16:43] (current) dragonlord
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 Behavior element behavior adding #@LinkApiDocDEDS2_HTML~classDragengine_1_1StateMachineSystem_1_1StateMachine.html,StateMachine~@# support. Behavior element behavior adding #@LinkApiDocDEDS2_HTML~classDragengine_1_1StateMachineSystem_1_1StateMachine.html,StateMachine~@# support.
  
-Loads state machine from file (*.desm) and creates an #@LinkApiDocDEDS2_HTML~classDragengine_1_1StateMachineSystem_1_1SMContext.html,SMContext~@#. Other behaviors can add [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/interfaceDragengine_1_1StateMachineSystem_1_1SMAction.html|actions]] and [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/interfaceDragengine_1_1StateMachineSystem_1_1SMCondition.html|conditions]] to this state machine allowing to compose state machine actions and conditions easily.+Loads state machine from file (*.desm) and creates an #@LinkApiDocDEDS2_HTML~classDragengine_1_1StateMachineSystem_1_1SMContext.html,SMContext~@#. Other behaviors can add #@LinkApiDocDEDS2_HTML~interfaceDragengine_1_1StateMachineSystem_1_1SMAction.html,actions~@# and #@LinkApiDocDEDS2_HTML~interfaceDragengine_1_1StateMachineSystem_1_1SMCondition.html,conditions~@# to this state machine allowing to compose state machine actions and conditions easily.
  
 This behavior can be used in different ways depending on the needs. This behavior can be used in different ways depending on the needs.
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 **Action and Condition Factory** **Action and Condition Factory**
  
-You can assign [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/interfaceDragengine_1_1StateMachineSystem_1_1SMAction.html|actions]] and [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/interfaceDragengine_1_1StateMachineSystem_1_1SMCondition.html|conditions]] without using other behaviors by using one or more [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/interfaceDragengine_1_1Scenery_1_1ECBehaviorStateMachine_1_1ActionConditionFactory.html|Action/Condition Factories]]. The factories are added to the behavior. Upon creating the behavior instances the factories are asked to create and assign [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/interfaceDragengine_1_1StateMachineSystem_1_1SMAction.html|SMAction]] and [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/interfaceDragengine_1_1StateMachineSystem_1_1SMCondition.html|SMCondition]].+You can assign #@LinkApiDocDEDS2_HTML~interfaceDragengine_1_1StateMachineSystem_1_1SMAction.html,actions~@# and #@LinkApiDocDEDS2_HTML~interfaceDragengine_1_1StateMachineSystem_1_1SMCondition.html,conditions~@# without using other behaviors by using one or more #@LinkApiDocDEDS2_HTML~interfaceDragengine_1_1Scenery_1_1ECBehaviorStateMachine_1_1ActionConditionFactory.html,Action/Condition Factories~@#. The factories are added to the behavior. Upon creating the behavior instances the factories are asked to create and assign #@LinkApiDocDEDS2_HTML~interfaceDragengine_1_1StateMachineSystem_1_1SMAction.html,SMAction~@# and #@LinkApiDocDEDS2_HTML~interfaceDragengine_1_1StateMachineSystem_1_1SMCondition.html,SMCondition~@#.
  
 The example below shows how to use a factory to add a condition checking for a trigger and an action manipulating a trigger. The example below shows how to use a factory to add a condition checking for a trigger and an action manipulating a trigger.
dragengine/modules/dragonscript/behavior_statemachine.txt · Last modified: 2024/03/14 16:43 by dragonlord