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dragengine:modules:dragonscript:behavior_touchsensor

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dragengine:modules:dragonscript:behavior_touchsensor [2025/05/02 15:19] dragonlorddragengine:modules:dragonscript:behavior_touchsensor [2025/05/04 13:50] (current) – [touchSensor.check] dragonlord
Line 90: Line 90:
  
 Element entered touch sensor. Element entered touch sensor.
- 
  
 ===== elementLeft ===== ===== elementLeft =====
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 |count.greater|integer|Count of touching elements is greater than integer value| |count.greater|integer|Count of touching elements is greater than integer value|
 |player|''true'', ''false''|Player is touching touch sensor| |player|''true'', ''false''|Player is touching touch sensor|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''touchSensor'' with ''touchSensor(id)''.
 +
 +===== touchSensor.entered =====
 +
 +Element entered touch sensor.
 +
 +===== touchSensor.left =====
 +
 +Element left touch sensor.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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                    are a list of bits to set. -->                    are a list of bits to set. -->
     <string name='collisionFilter'>3:4 0</string>     <string name='collisionFilter'>3:4 0</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
dragengine/modules/dragonscript/behavior_touchsensor.1746199151.txt.gz · Last modified: 2025/05/02 15:19 by dragonlord