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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_touchsensor [2025/05/02 21:42] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_touchsensor [2025/05/04 13:50] (current) – [touchSensor.check] dragonlord | ||
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| Line 90: | Line 90: | ||
| Element entered touch sensor. | Element entered touch sensor. | ||
| - | |||
| ===== elementLeft ===== | ===== elementLeft ===== | ||
| Line 128: | Line 127: | ||
| |count.greater|integer|Count of touching elements is greater than integer value| | |count.greater|integer|Count of touching elements is greater than integer value| | ||
| |player|'' | |player|'' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 161: | Line 161: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== touchSensor.entered ===== | ||
| + | |||
| + | Element entered touch sensor. | ||
| + | |||
| + | ===== touchSensor.left ===== | ||
| + | |||
| + | Element left touch sensor. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 170: | Line 190: | ||
| * [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||