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dragengine:modules:dragonscript:behavior_touchsensor

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dragengine:modules:dragonscript:behavior_touchsensor [2025/05/02 21:53] – [Optional Behaviors] dragonlorddragengine:modules:dragonscript:behavior_touchsensor [2025/05/04 13:50] (current) – [touchSensor.check] dragonlord
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 Element entered touch sensor. Element entered touch sensor.
- 
  
 ===== elementLeft ===== ===== elementLeft =====
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 |count.greater|integer|Count of touching elements is greater than integer value| |count.greater|integer|Count of touching elements is greater than integer value|
 |player|''true'', ''false''|Player is touching touch sensor| |player|''true'', ''false''|Player is touching touch sensor|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''touchSensor'' with ''touchSensor(id)''.
 +
 +===== touchSensor.entered =====
 +
 +Element entered touch sensor.
 +
 +===== touchSensor.left =====
 +
 +Element left touch sensor.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
dragengine/modules/dragonscript/behavior_touchsensor.1746222784.txt.gz · Last modified: 2025/05/02 21:53 by dragonlord