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dragengine:modules:dragonscript:behavior_vrhmd [2021/09/15 13:01] – / dragonlord | dragengine:modules:dragonscript:behavior_vrhmd [2025/05/13 23:04] (current) – dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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This behavior has no element class properties. | This behavior has no element class properties. | ||
+ | |||
+ | ====== Events ====== | ||
+ | |||
+ | ===== hmdAttached ===== | ||
+ | |||
+ | HMD attached and ready to use. | ||
+ | |||
+ | ===== hmdDetached ===== | ||
+ | |||
+ | HMD detached and no more usable. | ||
+ | |||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior adds these behavior tree actions if behavior tree is present. | ||
+ | |||
+ | ===== vrhmd.check ===== | ||
+ | |||
+ | Check one or more VR HMD parameters. Action succeeds if all parameter value matches their respective VR HMD parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a VR HMD parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |attached|'' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if VR HMD is attached and usable --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. | ||
+ | |||
+ | ===== vrhmd.check ===== | ||
+ | |||
+ | Check one or more VR HMD parameters. Conditions returns true if all parameter value match their respective VR HMD parameter. This condition is typically used to run an action or sequence of actions as long as VR HMD conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |vrhmd.attached|'' | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends no state machine events. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
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====== API Documentation ====== | ====== API Documentation ====== | ||
- | [[https:// | + | # |
- | Since DragonScript Module Version | + | Since DragonScript Module Version |
====== Use Cases ====== | ====== Use Cases ====== | ||
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end | end | ||
end | end | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Factory ====== | ||
+ | |||
+ | Using element class supporting adding behaviors the behavior can be added like this: | ||
+ | <code xml> | ||
+ | <?xml version=' | ||
+ | < | ||
+ | < | ||
+ | | ||
+ | < | ||
+ | <!-- optional: use BaseGameApp binding manager. game can add more supported values --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: add behavior trees. default adds all behavior trees. --> | ||
+ | <list name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | | ||
+ | <!-- optional: add state machines. default adds all state machines. --> | ||
+ | <list name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
</ | </ | ||